Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Roads & Travel Time
Norththemage
Member, Alpha One, Alpha Two, Early Alpha Two
Travel time currently is too long and roads don't matter, but should! My solution involves roads.
- Make roads give a ramping speed bonus to players and caravans that slowly increases move speed over a long period of time- let it build slow and ramp high.
- When players take damage, they lose the speed boost, when caravans take damage, they stop completely.
This would allow for faster travel along normal, centralized routes, encouraging emergent gameplay by highly incentivizing players to use the roads.
- Make roads give a ramping speed bonus to players and caravans that slowly increases move speed over a long period of time- let it build slow and ramp high.
- When players take damage, they lose the speed boost, when caravans take damage, they stop completely.
This would allow for faster travel along normal, centralized routes, encouraging emergent gameplay by highly incentivizing players to use the roads.
3
Comments
Will be good to see a world that actually matters again.
No
It did because of its roads.
Did the Roman Empire fell due to Barbarians?
No.
They did because of the corrupt's state workers wouldn't repair the roads of the imperium.
I like the idea
https://ashesofcreation.wiki/Roads