Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Roads & Travel Time

NorththemageNorththemage Member, Alpha One, Alpha Two, Early Alpha Two
Travel time currently is too long and roads don't matter, but should! My solution involves roads.
- Make roads give a ramping speed bonus to players and caravans that slowly increases move speed over a long period of time- let it build slow and ramp high.
- When players take damage, they lose the speed boost, when caravans take damage, they stop completely.

This would allow for faster travel along normal, centralized routes, encouraging emergent gameplay by highly incentivizing players to use the roads.

Comments

  • GrandbobbyGrandbobby Member, Alpha Two
    Fully agree with this!
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I have another idea. Travel time be better if it was increased by what? 20-30% shorter? Just raise all the base mounts speed by that percentage. In Riverlands one end to the other is too long IMO as well. Travel to the desert is unacceptable. My wife and I are casual. So when we jump on to play for 1-2hrs. It sucks when 1/2 that is travel time. IMO 30% speed increase would make it playable and closer to fun.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Imagine the greatness of the world when the other 90% gets added and there is no teleporting all over the place.

    Will be good to see a world that actually matters again.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Lucascp92Lucascp92 Member, Alpha Two
    Did the Roman Empire flourish due to the legions?
    No
    It did because of its roads.

    Did the Roman Empire fell due to Barbarians?
    No.
    They did because of the corrupt's state workers wouldn't repair the roads of the imperium.


    I like the idea
  • TakauriTakauri Member, Alpha Two
    I fully support this idea
    Guild Leader, Radiant Knights
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[4][5][6]
    https://ashesofcreation.wiki/Roads
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
Sign In or Register to comment.