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While Dual Wielding is still far away prob, I would like to suggest a very good passive tree for DW

ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
Dual Wielding is still far away afaik so I figured I would drop this idea in for Devs to consider.

As a self proclaimed Dual Wielding maestro, what I care the most about is dual swords or axes (mostly swords) and how good it feels to play as a dual wielder, whether it be the combat animations (especially touchy subject) or how it feels in combat.

I have played many iterations of dual Wielding, whether it be in tabletop, games or even irl (resulting in busted wrist) and I think the best iteration of dual Wielding came from something like Grim Dawn and Titan Quest. While active skills for dual Wielding are nice, speaking of WoW's raging blow and rampage (yes take notes on these cuz holy BEEP are they satisfying), auto attacks matter a lot as well.

And with that, I come to Titan Quest's and Grim Dawn's dual wielding mechanics. Unlike most games, which rely on active skills to strike with both weapons, both of these games utilise basic weapon attacks to trigger dual Wielding attacks.
For example, in Titan Quest, Warfare has a whole passive tree on the left, dedicated to 4 dual Wielding abilities which are procced whenever you use a basic AND ONLY basic attack. You press to swing with either main or offhand and game calculates whether you proc either of the 4 passive attacks. As you progress with assigning more points into these passives, you get more and more procs, sometimes even getting multiple various procs.
Here is the skill tree for the warfare mastery, the 4 passives are on the left and marked as connected:
https://www.tqcalc.com/TitanCalc9fab9fab9fab.html?mastery=Warrior&master1=3&master2=0

This, alongside active abilities for dual Wielding, in my honest opinion, would really make it a fun fighting style. Not only is it very flexible with mix of single target and selective AoE attacks (90° and 360° attacks which make it require some skill to maximise output), but it will be distinctly unique fighting style, which as someone who thoroughly enjoys dual Wielding, can only sing praises with how well it meshes with active abilities.

Comments

  • willsummonwillsummon Member, Alpha Two
    Very good suggestions. Having options for different combinations would be good.

    Also, when dual wielding is implemented, shields really need their own weapon's tree.
  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    willsummon wrote: »
    Very good suggestions. Having options for different combinations would be good.

    Also, when dual wielding is implemented, shields really need their own weapon's tree.

    Shields are not a weapon, they are technically armour, unless they changed it for AoC
  • willsummonwillsummon Member, Alpha Two
    Conrad wrote: »
    willsummon wrote: »
    Very good suggestions. Having options for different combinations would be good.

    Also, when dual wielding is implemented, shields really need their own weapon's tree.

    Shields are not a weapon, they are technically armour, unless they changed it for AoC
    Shields are very much a weapon. Shield Slam, Shield Throw, Shield Block...

    A weapon tree for a shield would offer flexibility. Such as more raw damage mitigation, or perhaps some a little bit of life tap or mana tap after each time a shield blocks. Maybe a choice to have spikes on a shield to have the enemy hurt itself every time the enemy hits the shield.

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