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just not seeing the down side for zerg guilds

LetterzLetterz Member, Alpha Two
I know I know its alpha, but honestly whats the down side to zerg guilds?

-lets see the positives for a small guild: get to play with your guild.

-lets see the positives for big guilds: get to play with your guild, can raid world bosses, BF, lots of people to contribute to crafting, may get mayor and (broken) flying mounts

-lets see the positives for massive zerg guilds: get to play with your guild, can raid world bosses, BF, lots of people to contribute to crafting, will 100% get mayor and (broken) flying mounts, can camp spawns, can overwhelm anything with sheer numbers, get invited to special events.

Having fun with game but for an anti zerg guild game, not seeing the down side yet.

Comments

  • PhamPham Member, Alpha Two, Early Alpha Two
    IMO the goal should be equity of opportunity, not equity of outcome. Equity of opportunity means everyone has the same access/same choices. Want to join a big guild? You have that opportunity. Want to join/make a smaller guild? You have that opportunity.

    Equity of of outcomes means you force everyone to have equal power regardless of choice/effort. That's not good IMO.

    People are free to use the tools and resources the game gives them to form and develop whatever they want.
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • D3ATHSPARKD3ATHSPARK Member, Alpha One, Alpha Two, Early Alpha Two
    Letterz wrote: »
    I know I know its alpha, but honestly whats the down side to zerg guilds?

    -lets see the positives for a small guild: get to play with your guild.

    -lets see the positives for big guilds: get to play with your guild, can raid world bosses, BF, lots of people to contribute to crafting, may get mayor and (broken) flying mounts

    -lets see the positives for massive zerg guilds: get to play with your guild, can raid world bosses, BF, lots of people to contribute to crafting, will 100% get mayor and (broken) flying mounts, can camp spawns, can overwhelm anything with sheer numbers, get invited to special events.

    Having fun with game but for an anti zerg guild game, not seeing the down side yet.

    They said this would be part of the guild perks system so smaller guilds can combat larger ones... but I wonder how they plan to do that. Most likely the large ones will break into the small guilds to abuse/exploit the benefits. This game needs active policing, and so far Intrepid doesn't want to do that...
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    The economics of running a larger guild in this type of game are quite challenging.

    You can concentrate that work to one or two people, but it's still work, and maintaining proper relationships is hard.

    If you're referring to large guilds that already have this infrastructure as 'zergs', then there's no solution, and I doubt there is supposed to be one.

    But the usual 'let's form a big pile and win by numbers!' in a game like EVE/ArcheAge/FF11/Throne and Liberty and of course, Ashes of Creation itself (the intended form, not whatever you can see now), lasts about a month.

    The hard part for Ashes will just be making sure that the pressure mounts after that month and 'speedrunning the game' isn't a long term victory condition (the guild will probably fall apart either way if it is just disconnected people joining up to do that, but their power needs to 'disappear' over time).

    Those economic pressures don't exist right now, we technically have the opposite, so there wouldn't be a visible downside at this time. If you're not too familiar with being in a large guild for a long time yourself (long enough to see it happen) you might not recognize the pressures within the intended design, either.

    tl;dr - No downsides yet, they're under development.
    Y'all know how Jamberry Roll.
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