Pham wrote: » Couple things: 2. the xp-required-to-level curve is not consistent. There are "milestone" levels which are intended to be more difficult than the levels surrounding it. Honestly not sure why they did it this way? Reasons..
Pham wrote: » 3. i think even in its current state, leveling is not too bad. I think it only feels bad when you compare it to the hardcore try-hard crowd and how fast *they* level. I don't really feel the need to hit max level within 5 days of a server going live or anything like that so I'm ok with the current pace.
nazgull2k1 wrote: » "hell" levels are trash tier, were universally hated by the entirety of the EQ Community.. and yet here they are again in Ashes. I fricken HATE it. "oh i need 1.2 MILLION xp at 2k a pop to get level 20.. but I only need 1 million xp to get to 21." (not 100% accurate, but you get the idea.) Its unbelievably stupid, tedious, and a slog. WHY they copied this garbage is beyond any sense of reason. Adding this the the very very VERY rapidly declining server population (I see SOOOO many people begging for tanks, clerics and bards right now.) well.. if you got to 25 before the decline.. yer good.. if not.. whoo.. good luck!
jb3ll wrote: » I understand the game is in early alpha, but it seems the developers would want players to experience more of the combat system without needing to invest 200+ hours. Is this really how to game should feel?