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Random Mob Levels

YohYoh Member, Alpha Two
I've noticed an issue since phase 1, but is more noticeable now that we have new zones, is that enemy mob levels are all over the map with little to no consistency. The new dessert biome is particularly stark, with level 7 and level 25 mobs basically right next to each other.

People have been complaining that leveling has been slow and most leveling spots are over crowded, because there is basically only a handful of have a smooth level range of mobs. Most everywhere else mobs are either too low level to useful, or max level which are basically useless for leveling. There is really not a lot of in-between.

I think there could be more attention made to evenly spreading out the level ranges of mobs, esp in new biomes, and making more dedicated leveling areas.

Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    It's a pain on the other side. Lvl 25 mobs can spawn as lvl 7. Sometime you have to burn mobs for 10-20 min to get mobs worth grinding. I like my PvE to scare me. So always looking out for what way may kill me. Or what direction I need to run. But this just does not seemed designed yet. Im sure this is not the end plan.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Occasionally they also spawn as "green" for players.
    My lungs taste the air of Time,
    Blown past falling sands…
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