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Exp debt and dampening at max level

ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
I am all for testing this in the spirit of an alpha and giving feedback, however my feedback is unfortunate a bit negative

I don't agree that at max level you should incure debt and dampening of stats due to dying, I think that a stat dampening debuff on death with a timer like ress sickness is a far better idea, but once you are max level having to work off dampening just for dueling in the alpha feels pretty bad, I do love the aspect that death is not just over looked in this game but I would like to see it implemented in a different way, it's already punishing enough to drop resources on death.

After grinding 120 hours to 25 grinding away your stat dampening after hitting max level just feels bad, however if this is giving good feedback to intrepid why not :)

Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I disagree completely and would lament the idea of EXP 'loss' or EXP debt being removed from the max level of any test in Ashes.

    I didn't like when EXP loss on death was removed from Throne and Liberty, but I understand why people feel too forced to play cautiously before max level.

    I would have left EXP loss active in PvE content at max level in that game. I therefore completely oppose the idea of a game that has EXP debt active during leveling but then removes it at max level, since that seems completely backward to me.

    I'd be fine with Max level being the point where it stops being exp Debt and just subtracts directly from the exp bar first, so you could 'stockpile' exp and just not care, but also not zombie-zerg yourself at stuff infinitely.
    Y'all know how Jamberry Roll.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Azherae wrote: »
    I disagree completely and would lament the idea of EXP 'loss' or EXP debt being removed from the max level of any test in Ashes.

    I didn't like when EXP loss on death was removed from Throne and Liberty, but I understand why people feel too forced to play cautiously before max level.

    I would have left EXP loss active in PvE content at max level in that game. I therefore completely oppose the idea of a game that has EXP debt active during leveling but then removes it at max level, since that seems completely backward to me.

    I'd be fine with Max level being the point where it stops being exp Debt and just subtracts directly from the exp bar first, so you could 'stockpile' exp and just not care, but also not zombie-zerg yourself at stuff infinitely.

    Yeah fair points, I guess there are positives and negatives, I just think that at max level there are so many other systems that are so insanely difficult to progress in this game and we have only seen a tiny few of them at LVL 25 that not every single system in the game needs to be punishing to a point that it just becomes tiring, want to duel your friends? To bad you can't because you have stat dampening from last time you wanted to do some casual duels
  • DezmerizingDezmerizing Member, Alpha Two
    Perhaps just implementing a proper dueling system (which I assume is the plan in general, it would just be weird otherwise) would solve this issue?
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