Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
General Feedback
Destover
Member, Alpha Two
Hello Intrepid Team,
I’m really enjoying how this is developing so far—there are some pretty exciting ideas and I can't wait to see how things evolve. Below is a collection of feedback I’ve gathered on my first day of playing the alpha, and I plan to update this thread as I continue playing:
1/8/2025 (Day 1 of Access)
Thanks for all the hard work you’ve put into the game so far! Looking forward to seeing what’s next!
I’m really enjoying how this is developing so far—there are some pretty exciting ideas and I can't wait to see how things evolve. Below is a collection of feedback I’ve gathered on my first day of playing the alpha, and I plan to update this thread as I continue playing:
1/8/2025 (Day 1 of Access)
- The Warehelm Curse: I was a bit confused about what I was supposed to be doing for this quest for quite a bit of time. I still haven't found out who is fighting this curse and I feel like I've talked to every NPC multiple times now at this point in the area. Not sure if its bugged? A bit more context or guidance would be helpful if not.
- Darlata Fetherstep's Dialogue: In her second or third dialogue, there’s a large block of text that felt a bit overwhelming. I’m not sure what would work best to improve this (perhaps adding more newlines, splitting it into multiple dialogue boxes, or adjusting the text box size?), but the wall of text definitely caught me off guard.
- Mining Delay: There seems to be a delay when mining (I’m assuming this is intentional), but it feels a bit awkward. I initially thought it was a bug, as I encountered a "fake-out" animation before it started mining again after spamming the action a few times.
- Crafting Station Animations: Will there be animations added for stonemasonry, mining tools, alchemy, and other crafting stations in the future? The windows are quite large and hide the character anyway, but a small animation could make the process feel more immersive.
- Quest Marker Hiding: It would be really helpful if there were an option to hide quest markers from the map without needing to open the journal.
- Additional Hints: More or more obvious in-game hints would be nice, especially for things like mounts, skill points, and other game mechanics.
- Pull-Up from Ledge Animation: The animation for pulling up from ledges feels a bit too quick and awkward.
Thanks for all the hard work you’ve put into the game so far! Looking forward to seeing what’s next!
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