Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Eliminate these reason to quit

burrnastyburrnasty Member, Alpha Two
Solo leveling.
Ashes is in desperate need of mobs that can be grinded by solo players. Currently the only way to level efficiently is by getting a party and attacking 1-3 star mobs. As a solo player there is no option. Maybe killing thousands of bears but even then its mind numbing.

Death penalty.
Please chose either losing the materials or the xp penalty. The combination is enough to make anyone quit. Especially if it happens more than once and that can be common as dying is easy. To make things worse when you can only level with a group, that means at any moment you are without a healer you can be killed by 1-3 star mobs in seconds. And killed again trying to get back to your body.

The current players have payed $100+ to be here and its been enough for some to quit. Imagine a person with no cost to join.. they dont have to justify staying when something like that happens. They just say adios.

Comments

  • cyragreatbeardcyragreatbeard Member, Alpha Two
    The game appears to be designed for group play. Encouraging community. Teamwork making the dreamwork. If you cant pop a "Hey, im lfg!" In global to grind out some levels, it sounds like grinding bears it is.

    And although the loot and exp loss sucks. Its good to have consequences for death other than the inconvenience of walking back to your body. I know its taught me to be careful about my positioning and knowing what i can and cant do.
  • smokedusmokedu Member, Alpha Two
    The problem is not that there is a penalty. The problem is there are too many diff penalties upon death. Some games you have exp loss. Some games you have long run back to body...ect...ect. This game you have huge exp penalty that just keeps stacking, you have long runs, you have the fact that by time you get back to your body someone has looted half your stuff, you have the fact that you take a huge durability hit to all equipment which cost even more money and resources to repair. Not to mention the fact that it's not just normal environment that can kill you. High levels can kill you, some idiot that's mad you have their spot can train your group again ect...ect.. Too much risk vs very little reward. When you have this much setback on progress it will discourage people to continue to play.

    Also, not everyone wants to group. I love to solo level in games. some people are anti social or shy or whatever. They shouldn't be punished for wanting to solo up and just level on their own.
  • smokedusmokedu Member, Alpha Two
    Games have a hard enough time keeping a player base. Don't give them more reasons to leave then to stay.
  • dallsheepdallsheep Member, Alpha Two
    I agree. I am fairly new and I play pretty much only when my friends are on. I almost never play on my own because I just get frustrated. I spend most of my time traveling huge distances to recover my stuff. Not to mention that I can't seem to make enough glint to fix stuff so I generally run around with two thirds of my gear broken and currently have a 17 percent xp debt from trying to gather stuff to sell. I realize it has a lot of development to go so I am not counting game out but I feel this is for the sweaty grinders that are able to put hours a day into it.
  • CawwCaww Member, Alpha Two
    Try fishing for small coin to cover repairs - it's almost always safe and is semi-AFK friendly, so load up the toon and then go about whatever other computer work/surfing you need to do
  • burrnastyburrnasty Member, Alpha Two
    Just wanted to add. These issues don't truly affect me. I have plenty of gold and no problem making a group.

    But I know, any of my friends who aren't as dedicated as me would quit because of these two thing.

    It is good to encourage group play but it shouldn't be the only option, ever.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    burrnasty wrote: »
    Solo leveling.
    Ashes is in desperate need of mobs that can be grinded by solo players. Currently the only way to level efficiently is by getting a party and attacking 1-3 star mobs. As a solo player there is no option. Maybe killing thousands of bears but even then its mind numbing.

    Death penalty.
    Please chose either losing the materials or the xp penalty. The combination is enough to make anyone quit. Especially if it happens more than once and that can be common as dying is easy. To make things worse when you can only level with a group, that means at any moment you are without a healer you can be killed by 1-3 star mobs in seconds. And killed again trying to get back to your body.

    The current players have payed $100+ to be here and its been enough for some to quit. Imagine a person with no cost to join.. they dont have to justify staying when something like that happens. They just say adios.

    Death penalty makes every moment the edge of the seat feeling. It's not for everyone. My only problem is sanctioned PvP should have no death penalties.

    Solo play is in the game. Find some nice one star light blue mobs and kill 1-3 at a time. Or take a field of non star mobs and grind away. More content is coming and more ways to play solo but that is also not this games focus.

    They have also paid $100 to test a game not play a game. People who can't hack it can come back later in Phase 2 or some time I phase 3 when it becomes closer to a real game.

    IMO if you want this game to be the best it can be. Keep testing and keep giving feedback. Just know there is a vision here that is solid. If death penalties are something you never want to deal with, you maybe in the wrong game.
  • lukedawukelukedawuke Member, Alpha Two
    dont let the door hit you on the way out noob
Sign In or Register to comment.