burrnasty wrote: » Solo leveling. Ashes is in desperate need of mobs that can be grinded by solo players. Currently the only way to level efficiently is by getting a party and attacking 1-3 star mobs. As a solo player there is no option. Maybe killing thousands of bears but even then its mind numbing. Death penalty. Please chose either losing the materials or the xp penalty. The combination is enough to make anyone quit. Especially if it happens more than once and that can be common as dying is easy. To make things worse when you can only level with a group, that means at any moment you are without a healer you can be killed by 1-3 star mobs in seconds. And killed again trying to get back to your body. The current players have payed $100+ to be here and its been enough for some to quit. Imagine a person with no cost to join.. they dont have to justify staying when something like that happens. They just say adios.
lukedawuke wrote: » dont let the door hit you on the way out noob
burrnasty wrote: » Just wanted to add. These issues don't truly affect me. I have plenty of gold and no problem making a group. But I know, any of my friends who aren't as dedicated as me would quit because of these two thing. It is good to encourage group play but it shouldn't be the only option, ever.
Mahes wrote: » Why is it important that this game gets more players? I see people on the forums all the time telling others that the door is over there.
burrnasty wrote: » Solo leveling. Ashes is in desperate need of mobs that can be grinded by solo players. Currently the only way to level efficiently is by getting a party and attacking 1-3 star mobs. As a solo player there is no option. Maybe killing thousands of bears but even then its mind numbing. Death penalty. Please chose either losing the materials or the xp penalty. The combination is enough to make anyone quit. Especially if it happens more than once and that can be common as dying is easy. To make things worse when you can only level with a group, that means at any moment you are without a healer you can be killed by 1-3 star mobs in seconds. And killed again trying to get back to your body. The current players have payed $100+ to be here and its been enough for some to quit. Imagine a person with no cost to join.. they dont have to justify staying when something like that happens. They just say adios. ***Please remove your pride as a "real gamer". These problems are not something that hinder me but I am looking from the perspective of a newcomer with no monetary investment to make them stay*** The fact is the penalties have no real affect on the player. Never had either truly hinder the gaming experience. But if you can't look at these penalties objectively and can't see that the psychological affect of them is a person demotivated and feeling their time is wasted.. idk what to tell you. It is purely an unneeded compound of negative results (Loss of materials, XP dept, repair cost, and run back). And if you truly want the success of this game you would put your weird flex aside and acknowledge that a REGULAR person is going to be instantly demotivated by these systems. Even if they don't truly hurt them. The perception of what they are will.
Noaani wrote: » Every MMORPG post WoW has an initial population at launch, and then loses a portion of that over the next 3 months. Losing 50% of that initial population is normal. Ashes is likely to have a 65% loss over the first 3 months. So, preventing someone from playing the game at launch that is definately going to leave in the first few months is absolutely a good thing for the game long term.