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Gathering and storage management remain a miserable experience.

ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
edited January 10 in General Discussion
I maintain the opinion that resource respawn rates, and especially their static respawn timers should change, as the current situation leads to feast or famine issues, and easy resource cluster camping by people with knowledge of the current respawn timer.

The main frustration I'm experiencing now after leaving the miserable < 10 mining lvl bracket (so I can finally mine most of the stuff I encounter) is the storage management. Storage stacks are way too small (max 20 items), and storage fills up really quickly, unlike apprentice bags which stack much higher. I suppose a good problem to have? Items in the warehouse should stack much higher than 20 per stack. Even if that means buying better quality storage upgrades from a carpenter or tailor. We are getting tired of trying to align with people from our guild to transfer unprocessed or processed goods, and lack of storage space hinders the whole in-guild economy.

More importantly the current storage system does not offer any guild storage, or tools which would allow you to log information about who put or taken out what from the guild warehouse. For obvious reasons you cannot also give people a storage role such as gatherer, processor, crafter, officer etc. All those roles should come with at least pre-set permissions such as ability to put certain items into the guild storage, or take them out. So for example a miner should be allowed to put mining resources in, but nothing else, and should not be allowed to take anything out. A stonemason could be allowed to take out un-processed stones of certain quality and level, and put processed stones back in. but nothing else. All those actions should be logged and viewable by the GM and officers in a format which is easy to review. The current process is far more streamlined.

Furthermore, maybe the caravan NPC should offer an option to transfer goods from one node storage to another for a price in silver, so we don't have to travel the whole map to put items in any overflow storage.
My lungs taste the air of Time,
Blown past falling sands…
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