Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Death is supposed to be negative. The player should have a negative feeling when their character dies.
In Ashes I have not died often enough to feel like I'm going backwards. Rather - it just adds 10-15 minutes to my Leveling time. If your character dies a bunch of times, you probably should feel like the character has "gotten worse" for a while. The character DIED.
Waste is a subjective term but in the purest sense, anyone this concerned about wasted time should consider avoiding games all together and stick to real life.
I found humor in your statement that xp debt is wrong because 'it is not fun or meaningful' and that dropping loot is okay but you want it all recoverable. The fact that you feel a risk/penalty should be fun and you think that there should be no risk to dropping loot, just demonstrates your confusion on what a penalty is.
XP debt is not an outdated mechanic but by your suggestion that almost every consequence is bad (xp debt, dropping materials not against core ect.), I see why I might have hit a nerve bringing up participation trophy types of players. 😉
Sorry Mate, people are already doing this XPdebt is annoying but again players value time more than anything.
XPdebt serves no purpose but to be annoying.
Couple of notes, Fromsoftware has actually moved further away from long run backs with every new game. Why? Because it’s not fun difficulty. Elden ring for example barely has run backs at all after boss wipes. You now have a company renowned for hard difficultly they both took out run times and XPdebt.
That being said, it’s one I’m fine with in Ash’s.
Also. Travel time so long often time mobs ro respawn when you die. Also, have you played a souls game? It’s incredibly easy to run past almost all the Mobs because of how tight their hot bosses are. It’s way more dangerous to try and run past mobs in ashes and it isn’t event close.
I would like to restate my main point which is: travel time, XP debt, and partly not recoverable loot is too much all together.
I would get rid of XP debt and make it so 30% of loot drops on death not 50 and as long as you make it to your corpse first, you get all of it back.
I wish you the best and hope you find the joy in life you are so clearly lacking. God speed, brother.
We do not recover all materials lost, only 25%