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A Small Amount of Feedback on Ranger - New for Alpha 2

KnetikKnetik Member, Alpha Two
I am new to Alpha starting with this phase of Alpha 2. These are my feelings on ranger after playing it as my main. I am normally a lot of bow/ranger/archer classes in mmorpgs, and while I feel like there are some great things, there are some that make this class feel very sluggish or uninteresting.

1. Scrap or Redesign Marks
I get where you all are going with marks and their class flavor, but having a VERY miniscule buff a few seconds every minute is just no fun, ESPECIALLY if this is supposed to be our core mechanic.

If you are all set on this being the mechanic, it has to be something we interact with more. I don't know if you all maybe just have plans for the augments to primarily focus on these or not. However, if you keep them in, we have to be able to press them or have them last a bit longer than like 3-5 seconds. I don't know many rangers atm that even bother taking them unless specifically just for the crit on snipe wombo.

2. Movement
There is zero reason that bards should be moving faster than rangers imo. I understand that this could be contentious for some but at the moment I feel like that is our main thing. But bard is a whole other issue that seem to do everything better than everyone.

3. Thundering Shot
This ability is WAY too slow and really takes you out of the immersion/rotation/etc. It feels like we are actually casting a long spell in the middle of a rotation and moving at a crawl speed. The long cast would be okay but the fact that we move so crazy slow is kinda crazy and counter intuitive to the ranger class.

4. Regeneration
This ability feels absolutely useless early on, and probably will feel mediocre later. Honestly, I find this to be an entirely waste of an ability.. Give us something fun and just increase our regen or lower our mana costs passively. I dont exactly understand why we feel like the most mana intensive class as an archer. Feels kinda weird.

5. Air Strike
This feels like the most sluggish ability I have ever used in any game. This really should just move at the same speed as Disengage, or at least close to it. I feel like using this ability in PvP against anyone competent is just a death sentence. If it was an i-frame I would say that it is fine functionally, but either way moving that sluggish just feels bad as the ranger class.

6. Strider
I am not entirely sure why this isn't just a toggle or at least a longer buff. Even from an RP perspective, I feel like it would normally just be the passive of a ranger.

Conclusion:
Anyhow, I am not ENTIRELY worried about the balance as I know that is more of a beta/polish thing. But the issues with these abilities of this class are more focused on the fun and fluidity issues. At the current moment, I kind of feel like I can make a better archer as a Fighter or Bard and skip ranger altogether in that endeavor.

Comments

  • VeeshanVeeshan Member, Alpha Two
    edited January 11
    I think i would have to agree with all these.

    Here what i see with rangers
    Excels at range combat = No, they get beaten by every class in range combat, fighters, tanks self sustain will cause them to win a straight up bow fight, bard and clerics can heal there way to victory in range and mages just demolish them with shear dmg

    Excels at mobility = no not realy the only thing rangers have going for them in this department is vertical mobility every other melee class has more gao closers than ranger have with gap creating so it basicl ya melee fight with fighters anyway at that point even if u get range they pull bow ut and win anyway :P you can run away from a tank and cleric though but thats about it though.

    basicly 0 CC in kit, you get a silence which is clunky to use and roots and dont do anything cause apparently u can just use a charge while rooted it seems and charge right through root field or beartraps and not get effected.


    Marks definetly need changed the 1 in cooldown across all of them are brutal and no u shouldnt be able to cast all ur marks at once however i think using 1 mark should make the other marks have 10-20 second CD can use muiltipul in a fight but not all at once.

    ranger currently loose every fight in a 1v1 situation against any class and can only relay function when there left alone in a fight but ur still better off having a mage instead since thye excel at area's where rangers not so much.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    edited January 11
    Veeshan wrote: »
    I think i would have to agree with all these.

    Here what i see with rangers
    Excels at range combat = No, they get beaten by every class in range combat, fighters, tanks self sustain will cause them to win a straight up bow fight, bard and clerics can heal there way to victory in range and mages just demolish them with shear dmg

    Excels at mobility = no not realy the only thing rangers have going for them in this department is vertical mobility every other melee class has more gao closers than ranger have with gap creating so it basicl ya melee fight with fighters anyway at that point even if u get range they pull bow ut and win anyway :P you can run away from a tank and cleric though but thats about it though.

    basicly 0 CC in kit, you get a silence which is clunky to use and roots and dont do anything cause apparently u can just use a charge while rooted it seems and charge right through root field or beartraps and not get effected.


    Marks definetly need changed the 1 in cooldown across all of them are brutal and no u shouldnt be able to cast all ur marks at once however i think using 1 mark should make the other marks have 10-20 second CD can use muiltipul in a fight but not all at once.

    ranger currently loose every fight in a 1v1 situation against any class and can only relay function when there left alone in a fight but ur still better off having a mage instead since thye excel at area's where rangers not so much.

    Yep the only way ranger even has a chance at winning a duel right now is if they get a free opener, which does not happen because Camo is useless for duels, ranger is so close to being good but also far away lol, things I would like to see would be something like a mark that heals you whilst it's on the target or a mark that the target damages it's self while they are marked or something interesting like this that would fix our no defensives problem and also make marks more than an average 8s per minute debuff

    The thing that really needs to be addressed as you mentioned is rangers mobility, it is almost the worst out of all classes which makes no sense to me, blink goes twice as far as disengage, charge goes 3x as far, leap goes twice as far, tanks charge goes twice as far, bard can just put run you it really does feel bad, also air strike sucks because it's not static like charge or disengage it roots you in place for 0.5s before it activates and is not reflexive

    And to top it all off kiting is next to impossible with how combat works,we can't out range anyone and when we are attacking we are self snared
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