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Please don't make our silence tied to a long cast time

ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
edited January 11 in Ranger Archetype
I am greatfull that our silence has been fixed but my god does it feel bad, first off you need to use the worst of the three ammo imbues, then hope for a daze proc and then hope that daze procs at the time you want to time your burst window, then whilst this is happening, you need to stop your dps rotation to hard cast thundering shot, which is such a huge dps loss it's insane, then hope that your target doesn't heal whilst it has its god awful slow travel time through the air, taking a path to the target that is not even a straight line so add another full second before the silence even hits it's just awful

I know this miiiight have a place In group play but even then, when every other class has more than 1 hard cc, stun, trips, knockdowns, sleeps, rogue has insta silence and a snipe that does not have a cast time, please review this

Comments

  • bigassgunbigassgun Member, Alpha Two
    edited January 11
    "I play range class, i have more advantages compared to a melee class....they get instant CC in melee range so i must get an instant range CC myself!"

    P.S. "i play an archetype(ranger) that is very capable at 1-2 shotting people in pvp atm and i have a root ability that can root a whole raid of people at range. I totally need an instant range CC that stuns, sleeps, trips or silences."

    lmao.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    bigassgun wrote: »
    "I play range class, i have more advantages compared to a melee class....they get instant CC in melee range so i must get an instant range CC myself!"

    P.S. "i play an archetype(ranger) that is very capable at 1-2 shotting people in pvp atm and i have a root ability that can root a whole raid of people at range. I totally need an instant range CC that stuns, sleeps, trips or silences."

    lmao.

    I mean I am not sure if you play ranger? But this is just untrue

    We can break it down

    Mobility wise ranger gets strider 10% movement speed, and disengage a small backflip backwards about the same distance as a roll

    Every single class has counter plays for rangers toolkit, where as ranger has none for other classes kits, this is more noticeable if you actually play ranger but for example

    Fighter gets 20% speed buff with momentum, fighter gets a charge that goes 3x the distance as disengage, fighter gets a leap that goes twice the distance of disengage, fighter can break out of roots with momentum, and if all of that fails fighter just swap to a bow and can kill you from range quite easily, not to mention fighters multiple knockdowns

    Tank gets a charge ability that goes twice as far as disengage, tank has multiple trips, tank can grapple you back, tank can also break out of roots I believe

    Cleric, the archetype we would need this silence for, has dispels for daze so any good cleric will never actually get silenced, 99% of clerics are using ranged weapons so our mobility is useless, and even if it wasn't we can't run and reset because we have no defensives, to even get the silence off on a cleric you would ideally want to land it when the cleric is 50% hp, this is next to impossible to do as this silence takes about 6 seconds to setup if all the stars align

    Mages, have more ST damage than a ranger, and an absorb shield that is a second health bar, their burst is also faster and again our mobility does nothing vs this class, we can kill a mage if it's a stealth gank and we get a lucky crit but in a duel no chance

    Bards this matchup is tough because of bards huge toolkit, they have insane damage for a support class, can out heal almost all of our damage, and are more mobile than rangers in pretty much every way.

    I think you miss understand the point of the post I'm not complaining and saying we need everything but it's very clear that rangers toolkit does not synergize well compared to the state of other classes

    Not to mention they buffed dodge roll so any good player that knows a silence is coming because of the extremely obvious and long setup we need to do, will just double roll when it lands and take 0 damage with our entire burst
  • VeeshanVeeshan Member, Alpha Two
    edited January 11
    bigassgun wrote: »
    "I play range class, i have more advantages compared to a melee class....they get instant CC in melee range so i must get an instant range CC myself!"

    P.S. "i play an archetype(ranger) that is very capable at 1-2 shotting people in pvp atm and i have a root ability that can root a whole raid of people at range. I totally need an instant range CC that stuns, sleeps, trips or silences."

    lmao.

    except every melee class will beat a ranger in a bow fight atm due to having self sustain :p also fighter can gap close every distance creating tool a ranger has due to have more way to gap close than ranger has to create gaps with the exception of vaulting up terrain.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Veeshan wrote: »
    bigassgun wrote: »
    "I play range class, i have more advantages compared to a melee class....they get instant CC in melee range so i must get an instant range CC myself!"

    P.S. "i play an archetype(ranger) that is very capable at 1-2 shotting people in pvp atm and i have a root ability that can root a whole raid of people at range. I totally need an instant range CC that stuns, sleeps, trips or silences."

    lmao.

    except every melee class will beat a ranger in a bow fight atm due to having self sustain :p

    Yep...
  • bigassgunbigassgun Member, Alpha Two
    edited January 11
    You boys arguing over 1v1s or raid play? They're 2 completely different things.

    https://medal.tv/games/ashes-of-creation/clips/jt2z9gTp21F76F8-J?invite=cr-MSxWNFcsMTI3NjYyNjcs

    Who needs melee? XD
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    bigassgun wrote: »
    You boys arguing over 1v1s or raid play? They're 2 completely different things.

    https://medal.tv/games/ashes-of-creation/clips/jt2z9gTp21F76F8-J?invite=cr-MSxWNFcsMTI3NjYyNjcs

    Who needs melee? XD

    Does not really make a difference, same feedback would apply, you could argue that an 6-8s setup for a silence in 8v8 is even worse than a 1v1 scenario, it feels bad all across the board
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