Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Wars, Nodes and Scarcity of Materials
Rumplez
Member, Alpha Two
My fellow gamers and developers,
tis to you I write this appeal. It's simple. It is a request to lock 2 zones to level 1. The end.
Here's why...
When nodes level up so does everything else right? In a state where the wars work we could level down a node. Unfortunately this is not the case. In turn the materials continue to spawn as harvested but also have a chance to spawn a higher level node. With this happening no one can mine that higher lvl material yet thus locking it in place and cause scarcity of t-1 materials... until there's none left. I'm a filthy casual. I'm a father and a husband and I can only play maybe 12 hours a week at best which means I'll get 5 hours on a Friday and an hour here and there when I pop in. Combing the entire map for 2 hours only to come up with 10 copper ore is a serious problem. While we've added the small chance to get ore from granite and basalt, I've only gotten maybe 3 zinc out of 200 basalt nodes. There is a location out of lionhold that spawns basalt pretty quickly and I was able to mine....and mine...and got next to nothing.
Locking these nodes isn't just so casuals can get after some tier 1 materials. But so it also doesn't Narrow down or completely wipe out the market. The demand for copper becomes so high that the price gets super expensive. Until potentially it locks out everyone else but the sweats and dupers or Ultimately there are no more copper nodes and what's left is what's left.
Maybe this can be a temporary fix or a long term fix until wars and more nodes are added in.
tis to you I write this appeal. It's simple. It is a request to lock 2 zones to level 1. The end.
Here's why...
When nodes level up so does everything else right? In a state where the wars work we could level down a node. Unfortunately this is not the case. In turn the materials continue to spawn as harvested but also have a chance to spawn a higher level node. With this happening no one can mine that higher lvl material yet thus locking it in place and cause scarcity of t-1 materials... until there's none left. I'm a filthy casual. I'm a father and a husband and I can only play maybe 12 hours a week at best which means I'll get 5 hours on a Friday and an hour here and there when I pop in. Combing the entire map for 2 hours only to come up with 10 copper ore is a serious problem. While we've added the small chance to get ore from granite and basalt, I've only gotten maybe 3 zinc out of 200 basalt nodes. There is a location out of lionhold that spawns basalt pretty quickly and I was able to mine....and mine...and got next to nothing.
Locking these nodes isn't just so casuals can get after some tier 1 materials. But so it also doesn't Narrow down or completely wipe out the market. The demand for copper becomes so high that the price gets super expensive. Until potentially it locks out everyone else but the sweats and dupers or Ultimately there are no more copper nodes and what's left is what's left.
Maybe this can be a temporary fix or a long term fix until wars and more nodes are added in.
2
Comments
Blown past falling sands…
I think some more mats or alloys are needed.