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Wars, Nodes and Scarcity of Materials

RumplezRumplez Member, Alpha Two
edited January 11 in General Discussion
My fellow gamers and developers,


tis to you I write this appeal. It's simple. It is a request to lock 2 zones to level 1. The end.

Here's why...


When nodes level up so does everything else right? In a state where the wars work we could level down a node. Unfortunately this is not the case. In turn the materials continue to spawn as harvested but also have a chance to spawn a higher level node. With this happening no one can mine that higher lvl material yet thus locking it in place and cause scarcity of t-1 materials... until there's none left. I'm a filthy casual. I'm a father and a husband and I can only play maybe 12 hours a week at best which means I'll get 5 hours on a Friday and an hour here and there when I pop in. Combing the entire map for 2 hours only to come up with 10 copper ore is a serious problem. While we've added the small chance to get ore from granite and basalt, I've only gotten maybe 3 zinc out of 200 basalt nodes. There is a location out of lionhold that spawns basalt pretty quickly and I was able to mine....and mine...and got next to nothing.

Locking these nodes isn't just so casuals can get after some tier 1 materials. But so it also doesn't Narrow down or completely wipe out the market. The demand for copper becomes so high that the price gets super expensive. Until potentially it locks out everyone else but the sweats and dupers or Ultimately there are no more copper nodes and what's left is what's left.

Maybe this can be a temporary fix or a long term fix until wars and more nodes are added in.

Comments

  • SmileGurneySmileGurney Member, Alpha Two
    The atrocious early level miner experience improves somewhat when you hit level 10 in mining and obtain your cert and tools for apprentice. Mining feels bad partially because how the resource timers and resource respawning seem to work atm. It's too easy to camp known resource locations, and one can only wonder if some people haven't already developed bots for resource gathering.
    My lungs taste the air of Time,
    Blown past falling sands…
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    It seems an oversight that both novice and apprentice tools both use copper.
    I think some more mats or alloys are needed.
  • SyclonessSycloness Member, Alpha Two
    edited January 12
    This is a big problem. All your T1 stone and plant nodes seem to have a 30 mins timer. They should have a +/- of 5-10 mins added. Your rare plant and metal nodes seem to have a 2-hour timer. They should have a +/- of 30-45 mins. As it is now players are locking in the 2-hour spawn timers and just going back to the nodes over and over. All the Dev videos I see say that node timers are random in random locations and that is just not the case YET in alpha BUT should be. As it is now the gathering is ripe for a bot program to take over harvesting.
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