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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Make Guards attack people during Node Wars.
TheCodFatha
Member, Alpha Two
It is annoying logging into a town that you are a citizen of and then getting instantly killed. Why are the guards not attacking the enemy players that declared war on the node? It would be nice if they would have to fight the guards first instead of being allowed to just walk into the node and kill people.
8
Comments
Even though I think wiki mentions the mercenaries as defense NPCs only, not for attack purpose.
But they can be killed; and again you can upgrade guards through policies, through upgrades within the barracks structures; and you can even place mercenaries and guards ahead of certain events.[5] – Steven Sharif
Mercenary NPCs can be hired to participate in node and castle sieges.[24][25][26][27]
Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[28][29][25][26]
Mayors are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[26][27]
Siege NPCs
Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[31]
Upgrades to the node's Barracks may allow a garrison of siege NPCs to be spawned in the event of an attack.[31]
Mercenary NPCs can be hired in advance.[31] They are intended to be a significant presence but not the main line of defense in a siege.[34]
[32]
It's incredibly disappointing and makes PvP feel like it will never matter in a way that's satisfying.
It's one thing when one side outnumbers the other. At least that has something to do with PvP; someone motivated those players to show up to a common cause.
But non-player advantages should be purely strategic and not central to the main battleground.
So if there is something in the city that's related to the war, then it should be feasible for a player army to get to that objective without the defenders being disproportionately advantaged.
the guards dont hit incredibly hard so there not to much of a deterrent how ever they should defend the node there apart of during a node war so yeas they should help people in node when in a node war should they be one shotting everyone no but that dont atm so there fine in power level they just tanky as.
Node wars and guild wars also need a count down time of like 5 minutes atleast so they cant be used to drop a war to gank somone crafting without them having a chance to react.
I don't want to be instantly killed as soon as I log in by someone who is attacking the node that I am apart of.
Having a 2 - 5 minute window where you cant be attacked would be ideal. and once you attack someone it goes away.
issue is attacking side walks into town goes to crafting benches instantly drop war dec kills everyone who not prepared in town and then camp the respawn point. the fact there no timer when a war is dropped is actualy a huge issue right now imo since it only favors one side who has time to prepare where defenders get no heads up and can be killed within seconds of a war dec occuring due to one side knowing about it and the others dont
Look, i think i understand what you mean, but ... ... ...
P~RRRRRRRRRRRRRRRRETTY sure, that if you suddenly stand before your "Enemy Node", or go INTO the Enemy Node,
and then suddenly start to massacre Players inside that Node -> that is p~RRRRRRRRRRRRRRRRETTY equivalent and kinda the same as You "sieging" that Node. . . .
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
It is horrible fighting your war targets while having npc police, npc guards, faction army/navy annoying you. Police should be for crimes only, not for wars!!!
Even when I am the smaller group in a war trying to punch up against the bigger group then I will have npc police chasing me? Give me break!
Wars should be fought by armies and the army here are the players! It is the players who have to organize and form their defense or die off and disband, go join better groups.
But, why would a node guard not protect their node?
Yep, the node war we had declared on us lasted just a few minutes. It was pathetic. I'd have been embarrassed to deploy it in that state! Hahaha
In my opinion, they should fight back simply because that is what makes sense. With that in mind, you build the system around this. It would mean that if you want to take a node war to the rival nodes actual town, then you need to bring a large force. If you find yourself in a node war and are not in said large force, you don't go inside the town you are at war with.
It's not so much about logic, if we follow plain logic then the guards should defend the node.
Since we are talking about having then the we need chaos and pvp inside the node and the players should organized themselves just a militia and fight off attackers, and thats big brains design
I would agree on having things like this:
No brainless npc guards should exist actively chasing people
That's all, this kind of design is very soft and not very npc intrusive, this also adds content
Would appreciate if anyone could batphone Intrepid about this post I just did here