Otr wrote: » I think would be better if a corrupted player will lose more durability to his gear on death than a normal player. And if the price to repair that gear will be high enough to prevent corrupted players to accept death easily.
Rumplez wrote: » When the bounty hunter NPC is implemented, the corrupted players gear shouldn't drop. It should duplicated to the bounty hunter to either the contract holder or the person/people killing said corrupted player where they would collect the gear from the vendor.
Rumplez wrote: » Otr wrote: » I think would be better if a corrupted player will lose more durability to his gear on death than a normal player. And if the price to repair that gear will be high enough to prevent corrupted players to accept death easily. Losing gear gives hostile actions real risk. Money is easy to get. Legendarys epics and rares are not