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Suggestions

tropicalrushtropicalrush Member, Alpha Two
edited January 18 in General Discussion
Just gonna use this thread to list my suggestions, hoping devs will think about them as they work on the game. I will add more as I keep playing, so everyone please feel free to chime in and add your suggestions/comments.

First:
1. Add options in Settings to adjust mouse sensitivity.
2. Reduce mob leash range. Upon aggro, mobs are chasing fleeing players over long distances, even if players take no actions towards the mob. While this adds a layer of "difficulty", it ultimately just serves as a time waster to test people's patience. However, the ability to leave combat and eat rations even while still being chased by a mob is cool.
-> Reduce leash range by ~25% - ~33%.
3. Let the out-of-combat timer start ticking even while players have DoTs/poisons/diseases/bleed debuffs. It is also a test of patience to wait up to 30sec after killing a mob to leave combat, and finally eat rations, especially during mob grinding sessions.
-> Make out-of-combat timer start ticking regardless of debuffs on the player.
4. After I find and loot the chest reward from a Treasure Map's quest, the quest remains in my Journal and I cannot start a new Treasure Map quest without manually abandoning the quest I just completed.
-> Please create a dialog box that pops up after players loot the treasure chest, to inform the players it is now safe to abandon the quest after they are finished looting the chest.


And I will list more suggestions as I continue discovering the game!
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