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Right now, end game has so much griefing it's almost impossible to enjoy end game pve content

AurablastAurablast Member, Alpha Two
I spent two days this last weekend grouping in Carphin Tower level 4 and the Steel Bloom sewers as a level 24 bard. This was in a guild group and in multiple pugs. There was so much grief training from certain people or even groups that it was impossible with experience debt to actually level. We might be able to get in a few pulls after we found a spot before being trained with multiple mobs from the zone. Even if you killed these people, they'd be back doing the same thing for hours. They're whole goal was just to grief people.

At one point I was so frustrated because I felt like I couldn't play that I decided to relax and work on my mining and herbalism. I kid you not. A bard and friends decided to follow me around. As I would start gathering, the bard would marionette (crowd control) me and take whatever gatherable I was trying to mine. They had nothing better to do than to try and ruin my game. There's no way I could beat them. I was so frustrated that I logged out of the game and haven't logged in for over 24 hours. I'll get over it, but it is what it is.

This is a great game, and I haven't been addicted like this in a long time. My concern is that at max level there are a few people who enjoy the aspect of griefing others. It's not about their love of pvp or trying to take over a camping spot. They genuinely just want to ruin the game for others and they will do it for hours because they find it enjoyable. There's very few consequences to discourage them from this behavior. If they are killed or die, they just come right back and start it all over again.

I know there is a fine balance in here somewhere, but right now griefers are in control. Are there any suggestions to discourage this type of behavior while still maintaining the integrity of the game?

Comments

  • VolgarisVolgaris Member, Alpha Two
    I'm glad they're (griefers) doing this now. They should be pushing this envelope. Better to be done in Alpha than Release. And make your grievance known as you are. If testing/playing isn't fun just logout. If the numbers of testers drop maybe something will happen, if the don't drop then Intrepid has no reason to change anything, and we can assume people like it the way it is.

    Mob trains would be a funny thing for this game to die on. lmao.

  • lukedawukelukedawuke Member, Alpha Two
    i would just log out for 5 or 10 mins if they followed me around
  • PhamPham Member, Alpha Two, Early Alpha Two
    I think Intrepid should step in and define what actually constitutes "griefing" and frame it in their TOS so we can put all of these issues/posts to rest. That way the players can just look at the rules to see if something is actually griefing and if it is, they can submit a report - or if it is not, then we can just ignore/delete the post.

    I think it would help prevent quite a bit of drama.
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • FippyFippy Member, Alpha Two
    I've heard of this Marionette thing happening specifically to steal resources from people so many times now. Is there not yet a chance per tick for a player to break the effects? Are diminishing returns in yet?

    There really should be some kind of mechanism to tone down the griefability of this even if that means something like lock in a resource spawn to a player, or if you've used a CC skill on a player, you're not able to gather for X seconds, or *something* to prevent this level of trolling. Or like, if you start gathering while PVP flagged, any CC you've cast breaks... Something to preserve the integrity of people being able to fight over resources without it being whoever happens to be playing the class with CC automatically wins.
  • PhamPham Member, Alpha Two, Early Alpha Two
    Fippy wrote: »
    I've heard of this Marionette thing happening specifically to steal resources from people so many times now. Is there not yet a chance per tick for a player to break the effects? Are diminishing returns in yet?

    There really should be some kind of mechanism to tone down the griefability of this even if that means something like lock in a resource spawn to a player, or if you've used a CC skill on a player, you're not able to gather for X seconds, or *something* to prevent this level of trolling. Or like, if you start gathering while PVP flagged, any CC you've cast breaks... Something to preserve the integrity of people being able to fight over resources without it being whoever happens to be playing the class with CC automatically wins.

    Well I can tell you WoW had this problem early on. Priests and warlocks could mind control or fear people indefinitely. Their solution was to introduce diminishing returns for CC in PvP (specifically in the form of reducing the duration it lasts each subsequent cast and also increasing the chance it will fail to affect the target). Maybe Intrepid can do something similar?
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited January 14
    Pham wrote: »
    I think Intrepid should step in and define what actually constitutes "griefing" and frame it in their TOS so we can put all of these issues/posts to rest.

    Don't forget the Wiki for basic questions about the game, Pham.

    "Griefing" has it's own dedicated page ...

    If you're unsure whether a player's behavior falls into Intrepid's definition, simply report the player anyway and leave it for Support to sort out.

    https://ashesofcreation.wiki/Definition:Griefing

  • bigassgunbigassgun Member, Alpha Two
    edited January 14
    I agree there's too much of it...but not enjoying the game and tossing it aside is partly a 'you' problem.
  • Lark WyllLark Wyll Member, Alpha One, Alpha Two, Early Alpha Two
    edited January 15
    Healing classes in general are poorly balanced atm. I don't understand why Bard's even have hard cc much less so much of it at this low level. I played Bard in phase 1, very op. The game is poorly balanced.

    Making enemy players dance also bugs them out so they dance after the effect should end and can't move correctly.

    The whole pvp flagging system in general is terrible currently.

    Alpha test, long way to go but its things like your gathering example that makes a combat design philosophy that doesn't aim to balance classes amongst one another, but by 8 player groups, problematic.

    I've had a Bard flag up and Marionette me while I was mining a basalt ore in a field of them and steal the ore. Being forced to dance for a long period of time in pvp at this low level is pretty stupid in general design wise. Its something like 8-10 seconds. Needs to be drastically less effective (time duration) for pvp compared to pve. Alpha, its ok.

    Imo the game must be fairly balanced amongst each class for launch as these griefer type players seek out the the builds that are uncounterable to choose to grief other players with. If allowed it will happen, so it can't be allowed that classes will be wildly imbalanced especially with long lasting hard cc, healing, and damage output to out sustain other classes.
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