Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Deep mine shafts/dungeons crafting/processing, gathering
sureshot25x
Member, Alpha Two
in Artisanship
Suggesting dungeons that are primarily for mining, gathering, farming, wood cutting etc. 75 percent gathering. 25 percent combat. this could create a social situation where you need a handful of crafters in need of a protection escort. could make the area a shared loot area for the party or between the larger group. the deeper in the dungeon you go the more threatening the monsters and bosses are, as well as increased rarity of node types. have each staircase downward guarded by a boss room. if this ends up looking like an extremely complex mine shaft/labyrinth with threats of cave ins too when in combat, this could be fun also. make these locations desirable by making it the only location to find unique gatherable, or craft items, process mats. example; Skyrim had a forge/anvil in the open air in full view of moonlight and you could make special weapons there. Sword art online had a few episodes like this where the main character escorted a crafter to a very dangerous location to acquire raw mats for a weapon they wanted to create for the main character. this feel with raw mats/nodes is what im picturing. happy to speak further if anyone in the dev team is interested.
0