kerrai wrote: » There is a planned teleportation system between certain kinds of nodes. The world just isn’t big enough to need it yet.
volatin wrote: » I’ve been thoroughly enjoying Ashes of Creation so far, and I love the vast and immersive world of Verra. However, one aspect that I wanted to bring up is the travel system. While I completely understand the intentional design choice to make travel feel meaningful and purposeful, it can feel a bit tedious at times, especially when you need to travel across large distances just to complete a task or objective that, while important, becomes more of a time sink than an engaging experience. Suggestion: Teleportation Mechanic (Inspired by Everquest) I’d like to suggest the idea of implementing a system similar to what was seen in Everquest, where certain classes—such as Mages—can have a limited capacity to teleport themselves and others to specific locations. Here’s the basic idea: Mage Teleportation: In Everquest, Mages could attune their teleportation abilities to a single location, allowing them to create a portal to that place and teleport themselves or others there. This helped ease the burden of long-distance travel. Benefits for Players: This system would not only help players reach their destination faster. Mages could offer teleportation services to others, potentially charging a fee for their service. This would give a valuable role to certain classes while also adding another layer of player-driven content and opportunities to engage with the economy. Balance Considerations: I fully understand the importance of balance and would suggest that teleportation could be limited in some way. For example, mages might only be able to attune to a single location at a time, and the use of teleportation could be limited by a cooldown or some form of resource cost or limited by the distance of just one node. I think this could add a lot of value for players who don’t mind the journey but would appreciate a little more variety in their travel options when they need to get to far-off places for tasks that aren’t part of the core gameplay experience.