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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[QUESTION] Will we see server wide events?
ArchivedUser
Guest
Now before anybody goes and corrects me on this. By "Server Wide events," I mean events such as a disease outbreak that spreads by both PC and NPC. I don't mean an invasion of Snake-people with magical man-eating unicorns that fart leprechauns threatening a certain City/Node. I mean every node, no matter how big it is or how advanced, gets affected by this. I ask this because I recently remembered the Corrupted Blood Incident in WoW. I thought it was an incredibly cool idea to implemented in an MMO due to the fact that it would be so impartial, whereas a Dragon coming out of nowhere would be biased slightly more towards combat players (In which, I have no problem with,) but having something like a plague or a certain virus that affects different races in different ways would a very nice touch to any living world. Obviously, we would probably want certain safeguards to make sure nothing gets too out of hand, but giving players a certain measure of control of it.
Anyway, please take this with a grain or ten of salt. It obviously isn't a huge deal, just an idea.
Ciao!
RedNovember
Anyway, please take this with a grain or ten of salt. It obviously isn't a huge deal, just an idea.
Ciao!
RedNovember
0
Comments
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This idea isn't bad at all in my opinion sounds like a nice april 1st event :-)))
Furthermore, I was thinking of diseases that affect nature world around us in AoC like trees, our crops and even our animals that we have for breeding. Again there would be <strong>small diseases </strong>only on few farms or few trees and<strong> bigger diseases</strong> which would affect a lot of nature. To cure this again we would need to find some different things in the world which we must explore and there would be limited time to find the cure. If we wouldn't find the cure in time the disease would destroy affected nature.
Another cool thing would be some server wide abomination where large cities and guilds would be required to collaborate e.g. an enemy fleet closing in on the horizon. Players could try to deflect the attack by forming barracks and building anti-naval artillery. If successful nothing bad would come to happen and perhaps some increased resources could be found from the sea shore but if failed the enemy fleet would disembark and take possession of some nodes near the shore and now players would've to fight them off.
Ok, maybe a bit arduous suggestions but I hope they give some direction :)