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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Caravan solutions, solo players/small guilds, risk<->reward
Lunatick
Member, Alpha Two
Hello!
Hope this message reaches the Devs.
I just seen this video from Space Coconut, it pretty much summarizes all the aspects and problems with the caravan system.
Bugs will happen that is not the main focus here, rather the system.
The main takeaway for me is the attacker/defender risk vs reward and how to control zerging caravans.
https://www.youtube.com/watch?v=zhiuiGykx5w
Thank you.
Hope this message reaches the Devs.
I just seen this video from Space Coconut, it pretty much summarizes all the aspects and problems with the caravan system.
Bugs will happen that is not the main focus here, rather the system.
The main takeaway for me is the attacker/defender risk vs reward and how to control zerging caravans.
https://www.youtube.com/watch?v=zhiuiGykx5w
Thank you.
1
Comments
I say it this way, because they would be a low level vs a MAX level.
What are the rewards? None, because MAX level would have way more gold, than what the low level caravan could offer.
So this interaction, should either NOT happen. OR the risks for the MAX level should be punishing. (like loss of level, and corruption applied, make the risks real.)
If this is a player driven economy, but only some players can drive, there will be a deflation problem.......
The reason why I bring up MAX level, is because EXP is useless for them, so it really is 100% griefing.
I am not saying they shouldn't be able to hit the Caravan, heck I would like the opposite. Just make it so they REALLY don't want to kill the low level and the low level has to try and drive it to the nearest safe area. That would actually make it so: (because I am sure there will be times, there the low level, might have a fully done up caravan, and that RISK might be worth it)
A ) MAX level would think twice before taking 2 gold, which they don't need.
B ) It would give hope to the low level, and make the journey more meaningful, if they did get attacked.
C ) Allow money to come into the economy and help keep the market up, deflation is a killer.
Personally, I think, being MAX level should not be, once you get there, you have it for good. Or the corruption system will fail, as EXP debt is meaningless.
I do hope this gets looked at.
clowns lmao
Unfortunately this very simple concept is beyond poor @lukedawuke simple mind.
@Lunatick yeah this won't work, if you increase the amount of mats received based on the number of people attacking then guilds will send minimal numbers of players with the best gear, that's assuming you don't make it so the number of mats is able to go higher then what was spawned.
Part of the problem with OWPvP is when you attach rewards to it people will win trade. It happens in every game. The only way to ensure this doesn't happen is to make sure the loss is something people earned themselves. Even things like buffs and titles people will win trade for.
At the same time this game is trying to encourage OWPvP which means lowering the rewards is a bad idea, on top of that they are going for large scale OWPvP. So what they don't want to do is discourage people getting into large groups and engaging in PvP.