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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Gathering Rarity

in Artisanship
Gathering Rarity: Understanding the Formula
Let’s dive into the mechanics of gathering resource rarity and uncover some fascinating insights into how this system works.
All Data based on guids: 6064630356728217692, 6064631668863336448
A Server Behavior
First, let’s establish an important point: the rarity of a resource you gather doesn’t rely solely on what’s visible in your Gathering interface. Instead, it’s also influenced by the server's deterministic behavior.
When the server decides a Rare resource will appear in a specific location, it spawns there. A notable issue is that server settings often respawn resources with the same rarity after cooldowns, but we’ll set that aside for now. Instead, we’ll focus on decoding the Gathering Rarity Formula itself.
The Formula Behind Rarity
1. Factors That Affect Rarity
The formula considers the sum of all rarity-influencing factors, including Gathering buffs, equipped gear, and tools. The effect of Rarity is nonlinear:
Even with 0 Rarity, you have a 10% chance to collect a resource of higher quality than what the server initially generated.
At 8,409 Rarity, your chance rises to 50%.
Here's how the progression looks:
0 Rarity → 10%
316 Rarity → 15%
700 Rarity → 20%
1,264 Rarity → 25%
1,984 Rarity → 30%
2,893 Rarity → 35%
3,712 Rarity → 37%
4,448 Rarity → 39%
5,840 Rarity → 42%
7,008 Rarity → 45%
8,409 Rarity → 50%
2.The Dual Roll System
Gathering employs a two-roll system reminiscent of tabletop gaming:
The first roll determines if the resource’s quality improves beyond the server-generated base.
The second roll decides how much the quality improves.
Importantly, your Rarity stat only affects the first roll. The second roll is entirely random and independent.
3. How It Works
Imagine your Rarity is 0. When gathering a resource, the first roll gives you a 10% chance of success. If successful, the second roll takes place. This roll, which ranges from 0.0 to 100.0, determines the resource’s final rarity:
Less than 88.89 → Green (Uncommon)
88.90–98.89 → Blue (Rare)
98.90–99.89 → Orange (Heroic)
99.90–99.99 → Purple (Epic)
Exactly 100 → Gold (Legendary)
If the resource’s base rarity exceeds what the second roll determines, the higher rarity remains unchanged.
Calculating the Odds
Given these parameters, let’s calculate your chances of gathering each rarity tier with 0 Rarity:
Common: 90%
Uncommon: 8.889%
Rare: 0.999%
Heroic: 0.099%
Epic: 0.009%
Legendary: 0.001%
As your Rarity stat increases, so do your odds. For instance, with a Rarity of 1,000, the chances shift to:
Common: 77.3%
Uncommon: 20.178%
Rare: 2.268%
Heroic: 0.225%
Epic: 0.020%
Legendary: 0.002%
Observations from Hunting
Interestingly, resources spawned by the Hunting profession appear to default to white (Common) rarity. This allows for clear statistical observations, showing how the distribution functions in real-world gameplay scenarios.
UPD. Added simple calculator here https://docs.google.com/spreadsheets/d/1QbSOHPcWPri-UE-NU_tEiZ1YI3-D-A_b1My-0_WTwYw/
Let’s dive into the mechanics of gathering resource rarity and uncover some fascinating insights into how this system works.
All Data based on guids: 6064630356728217692, 6064631668863336448
A Server Behavior
First, let’s establish an important point: the rarity of a resource you gather doesn’t rely solely on what’s visible in your Gathering interface. Instead, it’s also influenced by the server's deterministic behavior.
When the server decides a Rare resource will appear in a specific location, it spawns there. A notable issue is that server settings often respawn resources with the same rarity after cooldowns, but we’ll set that aside for now. Instead, we’ll focus on decoding the Gathering Rarity Formula itself.
The Formula Behind Rarity
1. Factors That Affect Rarity
The formula considers the sum of all rarity-influencing factors, including Gathering buffs, equipped gear, and tools. The effect of Rarity is nonlinear:
Even with 0 Rarity, you have a 10% chance to collect a resource of higher quality than what the server initially generated.
At 8,409 Rarity, your chance rises to 50%.
Here's how the progression looks:
0 Rarity → 10%
316 Rarity → 15%
700 Rarity → 20%
1,264 Rarity → 25%
1,984 Rarity → 30%
2,893 Rarity → 35%
3,712 Rarity → 37%
4,448 Rarity → 39%
5,840 Rarity → 42%
7,008 Rarity → 45%
8,409 Rarity → 50%
2.The Dual Roll System
Gathering employs a two-roll system reminiscent of tabletop gaming:
The first roll determines if the resource’s quality improves beyond the server-generated base.
The second roll decides how much the quality improves.
Importantly, your Rarity stat only affects the first roll. The second roll is entirely random and independent.
3. How It Works
Imagine your Rarity is 0. When gathering a resource, the first roll gives you a 10% chance of success. If successful, the second roll takes place. This roll, which ranges from 0.0 to 100.0, determines the resource’s final rarity:
Less than 88.89 → Green (Uncommon)
88.90–98.89 → Blue (Rare)
98.90–99.89 → Orange (Heroic)
99.90–99.99 → Purple (Epic)
Exactly 100 → Gold (Legendary)
If the resource’s base rarity exceeds what the second roll determines, the higher rarity remains unchanged.
Calculating the Odds
Given these parameters, let’s calculate your chances of gathering each rarity tier with 0 Rarity:
Common: 90%
Uncommon: 8.889%
Rare: 0.999%
Heroic: 0.099%
Epic: 0.009%
Legendary: 0.001%
As your Rarity stat increases, so do your odds. For instance, with a Rarity of 1,000, the chances shift to:
Common: 77.3%
Uncommon: 20.178%
Rare: 2.268%
Heroic: 0.225%
Epic: 0.020%
Legendary: 0.002%
Observations from Hunting
Interestingly, resources spawned by the Hunting profession appear to default to white (Common) rarity. This allows for clear statistical observations, showing how the distribution functions in real-world gameplay scenarios.
UPD. Added simple calculator here https://docs.google.com/spreadsheets/d/1QbSOHPcWPri-UE-NU_tEiZ1YI3-D-A_b1My-0_WTwYw/
5
Comments
Thanks for the awesome resource!
like im running around with full logging gear and barely getting anything above greens on willows however i got 0 herbalism and getting so many blues, yellows and epics in comparison lol
As someone who has gotten mining to grandmaster I can tell you I get green through legendary on a regular basis. Your odds are nowhere near what actually happens. At least not for mining.
Don't know how valid is this anymore, its quite old, but this confirms what you're stating:
Nodes have a spawn rarity.
Your rarity is used to roll for a chance to roll RNG for higher rarity
It's "guid": "6064630356728217692", "name": "Artisan_Gathering_Rarity" i referenced at, and it's still the same ingame.
Well, all I can do for you - just repeat the same thing:
I understand that my english is not perfect, I am not native speaker - but i tried to make my article as clear as possible
Oh, sounds interesting, where did you find it? I spend few hours searching through ingame files, never seen something like that
If you still have guid of this config - it would be amazing.
As I said, its a conclusion. I don't remember exactly from what exactly, its been like 3 months or more since then
This is the case because the original post only addresses bonuses to gathering rarity. It states that any upgrade to rarity only happens when rolled upgrade is higher than the rarity the node already had. So what you are getting is mostly the native rarity of the node with a small chance for an upgrade.
discord.gg/lod
0 Rarity → 10%
316 Rarity → 15%
700 Rarity → 20%
1,264 Rarity → 25%
1,984 Rarity → 30%
2,893 Rarity → 35%
3,712 Rarity → 37%
4,448 Rarity → 39%
5,840 Rarity → 42%
7,008 Rarity → 45%
8,409 Rarity → 50%
This is a curve, a graph. Put your rarity on it and you'll see how much % you get.
This is for the first roll. Second roll is pure rng. Rarity right now, with the current numbers is not worth investing into.
So there is no real point in investing in higher rarity artisan equipment hopefully this changes as we get things like artisan skill trees etc in the future and it would be nice to see them weight the value more towards the tier you are in for example novice equipment has a greater effect while gathering novice tier gatherables but once you go to apprentice you need more rarity rating value to achieve the same effect when gathering apprentice gatherables.
https://www.reddit.com/r/AshesofCreation/comments/1h79nsm/gathering_luck_is_broken/