Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Major Graphic Upgrade Needed.
The game is horrible to look at long term.
When I first started testing on Dec 20, I thought the graphics where ok. But after playing a while I think they are pretty horrible and I never cared much at all about graphics. If I, a person that cares little about graphics find them bad, I wonder what others think.
This needs to be fixed before launch. Maybe it doesn't matter right now, but really it has to be upgrade. I hope there is a plan for this.
When I first started testing on Dec 20, I thought the graphics where ok. But after playing a while I think they are pretty horrible and I never cared much at all about graphics. If I, a person that cares little about graphics find them bad, I wonder what others think.
This needs to be fixed before launch. Maybe it doesn't matter right now, but really it has to be upgrade. I hope there is a plan for this.
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I, for one, truly don't care, so even though I've been playing at the minimal settings I've still highly enjoyed my 130+h of gameplay and have still found several spots in the game that looked really nice to me.
Also, from what I've seen/heard, the game looks quite nice at max settings. But those are obviously nowhere near optimized, so you need a beefy PC to play the game at those. And the visuals would only get better with time (and more optimized).
You should have seen it before 😂
If you have style preference, share them here so that Intrepid at least now your frame of reference in giving feedback.
Indeed.
One of my pet peeves is people not knowing what it is they are complaining about.
Ashes has a specific feel to the art style. The world itself has a kind of gritty realism to it. This is the style Intrepid were aiming for, and the quality of the graphics within that style are actually really quite good.
That specific style may not be to everyones taste, but that is no different to how WoW's graphic style isn't to everyones taste, or Breath of the Wild had a graphic style that wasn't to everyones taste.
For the wow fans. Darkshire v. Elwynn v. Stranglethorn. Or the forests in Witcher 3.
It may be that because every tree (mostly) is harvestable, we only see them as units and not a whole. It would be good to see some greater comnectivity so that sections of the biome had a more definite character & mood.
What I would rather than a graphics update is to see some optimisation of the Riverlands as it's very choppy even with above recommended settings
Blown past falling sands…
Speaking of Ashes, the issue might currently be simply:
Regarding the character models and especially faces, I'm quite positive that this'll change in the coming months. With regard to the world design, I'd wait until we've seen the Ashes-version of a forest. Getting forests right in a way that it actually feels like a forest and not simply a bunch of trees is tricky. Similarly, I'm curious to see whether the final desert will resemble what they've shown in their showcase two years ago or the tropic zone. If they nail that then I'm fine with the Riverlands being ... well, a flat land with rivers and little more. But I do hope we'll get more vertical and dense areas in general. Running across flat terrain is classic MMO, world design but it's also very dated.
But all of that is a matter of art direction and design, not about graphics in a technical sense.
Sure let's compare NW that's on Lumber yard engine and released to Ashes on UE5 when it's released lol. We're not even in the middle of A2. They are focused on adding all the system, not graphics at the moment.
The overall rebrand of NW and the launch on console is quite impressive. No performance issues. The world, nature and foliage renders beautifully.
I'm giving them the benefit of the doubt and say they are trying to optimize the game as best they can. Most games that use UE4/5 are so badly optimized at launch and I'm hoping AOC is making an effort to avoid it.
And yet you are comparing a game that launch in 2021, and now relaunched with a refresh and updates and telling Ashes of Creation to be as good as them now, when Ashes is just starting Alpha 2... you do you see flawed logic? Ashes is not even in the polish phase where most of the tuning for graphics come. Allot of what we see in game is just place holders.
I thought they were built in the same engine, I don't know anything about lumber engine I'll check it out, I will say new world and ashes look very similar graphically, the big difference is new world is much much more immersive which hopefully comes with polish
Big reason Amazon games are a mess they made a buggy engine called lumber yard. Star Citizen uses it, that's a big reason why that game is such a mess of bugs as well.
That's just not true, most gamers care about graphics even if it's not their number 1 prio