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Classes, and Immersion

Hello,

I only played for about an hour or so and also understand this is mainly a tech alpha.

I think grinding mobs/questing/leveling has been discussed at length so we can leave that out.

The main thing I would like to see is class customization. I really would like to see an oblivion style of leveling.

For example if you want to level restoration magic, heavy armor, swords, and summons you can do so. I understand that its not an easy feat in an mmorpg and there are balancing issues (if you can do everything why wouldn't you).

I think an easy fix is to ditch the archetypes and allow you to pick skills from every archetype.

I just do not feel this game is significantly different from other mmos out there.

Comments

  • cyragreatbeardcyragreatbeard Member, Alpha Two
    So you want to play oblivion then?
  • ordotemplariiordotemplarii Member, Alpha Two
    So you want to play oblivion then?

    Pretty much, but in an open world mmorpg setting, with owpvp
  • cyragreatbeardcyragreatbeard Member, Alpha Two
    As fun as that type of game is, its really hard to balance because players are such giant turkeys and will always find the next busted combination no matter how much the devs balance.
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    As fun as that type of game is, its really hard to balance because players are such giant turkeys and will always find the next busted combination no matter how much the devs balance.

    It's impossible to balance with out making the game boring as fuck, or have 1 build which is the best build and if you don't like that build then your screwed. There's a reason only single player games do this.
  • ordotemplariiordotemplarii Member, Alpha Two
    I don't think its impossible, a lot of players will favor utility over a hybrid spec that does a lot of things sub-optimally. It can be done.
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    It's not about what a player wants in a MMORPG. It's about what becomes the meta. Which then becomes the standard, which then becomes the default most people expect. And when you dont run exactly what other people want you to run well you are kicked from the group/guild.
  • ordotemplariiordotemplarii Member, Alpha Two
    It's not about what a player wants in a MMORPG. It's about what becomes the meta. Which then becomes the standard, which then becomes the default most people expect. And when you dont run exactly what other people want you to run well you are kicked from the group/guild.

    That will happen regardless. "Run this class and these skills or else".
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    It's not about what a player wants in a MMORPG. It's about what becomes the meta. Which then becomes the standard, which then becomes the default most people expect. And when you dont run exactly what other people want you to run well you are kicked from the group/guild.

    That will happen regardless. "Run this class and these skills or else".

    Maybe maybe not, some games have avoided that. The best way to not deal with that BS is to never group. I haven't done group content in 12 years and since I started haven't had a single person say a damn thing to me.

    Not to mention FFXIV doesn't have this problem and it's basically a group focused game. Because the devs made it a point to make sure being nice to people was rewarded.
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