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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Gather/Processing Rarity Broken By Enchantment - FLOAT to INT w/o Overload suspected
Neurotoxin
Member, Alpha One, Alpha Two, Early Alpha Two
Description
Wearing enchanted gathering and/or processing equipment appears to destroy rarity outcomes. Numerically on the character sheet the values add up correctly, but I believe there's something hidden/truncated that we cannot see from the enchantment system, and that the functional rarity/quantity increases are breaking due to the values not being sent internally because of mismatched numeric variable types.
Bug Reproduction Steps
1) Log in to gameplay with a character who has a high-rarity gathering tool, and unenchanted gathering equipment.
2) Gather 100 units of the same material type, observe the rate and quality of rare gathering outcomes.
3) Enchant your gathering equipment, put it back on, and gather another 100 units of the same type. Observe the rate and quality of rare gathering outcomes.
Expected Result
The enchanted gathering gear should provide similar or slightly better rarity and quantity results than the unenchanted gear.
Bug Report - Actual Result
The enchanted gear causes gathering rarity to always be uncommon, and no quantity increases are provided. For processing, this causes all products to come out at the same quality and quantity instead of providing extra units and/or higher quality units.
For more context, my +4 Journeyman Mining Belt was causing ALL of my gathering--including Herbalism--to bottom out at common and uncommon only, with zero quantity increases. As soon as I took the enchanted gear off, I was gathering higher rarity. This had been observed but not nailed down going as far back as Phase 1.
Wearing enchanted gathering and/or processing equipment appears to destroy rarity outcomes. Numerically on the character sheet the values add up correctly, but I believe there's something hidden/truncated that we cannot see from the enchantment system, and that the functional rarity/quantity increases are breaking due to the values not being sent internally because of mismatched numeric variable types.
Bug Reproduction Steps
1) Log in to gameplay with a character who has a high-rarity gathering tool, and unenchanted gathering equipment.
2) Gather 100 units of the same material type, observe the rate and quality of rare gathering outcomes.
3) Enchant your gathering equipment, put it back on, and gather another 100 units of the same type. Observe the rate and quality of rare gathering outcomes.
Expected Result
The enchanted gathering gear should provide similar or slightly better rarity and quantity results than the unenchanted gear.
Bug Report - Actual Result
The enchanted gear causes gathering rarity to always be uncommon, and no quantity increases are provided. For processing, this causes all products to come out at the same quality and quantity instead of providing extra units and/or higher quality units.
For more context, my +4 Journeyman Mining Belt was causing ALL of my gathering--including Herbalism--to bottom out at common and uncommon only, with zero quantity increases. As soon as I took the enchanted gear off, I was gathering higher rarity. This had been observed but not nailed down going as far back as Phase 1.
2
Comments
As for hunting, rarity does not work at all. Its broken. Dropping carcasses with high rarity is pure rng.
Crafting rarity seems not to work either at least for armorsmithing. It is either not working, or the nerf from stage 1 is just too overtuned. 500 armorsmith crafting rarity seems not to do anything at all.