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Alpha Two Feedback Discussion
Resource Respawn Issue: Broken Balance and Game Economy
Vasorion
Hello,
I’d like to raise the issue of resource gathering in the game.
Currently, the resource system is broken, and players are exploiting it. Let me give an example: if you chop down a legendary willow tree, it will respawn in the exact same spot after four hours. This happens repeatedly until the server restarts. (The same applies to ore.) Players either wait for these four hours or park an alt character at the spot, logging in based on a timer to harvest it again.
This shouldn’t be the case. Resources should respawn randomly so that everyone has a fair chance to gather them.
Right now, the system allows city mayors to fly around the map, mark these spots, and assign alt characters to camp them. Their guild then monopolizes the legendary resources while other cant get any.
This issue needs to be addressed urgently as it is breaking the game’s economy.
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SmileGurney
Yeah, static respawn locations, and static timers. This is NOTHING like what was promised in the design discussions. I would imagine this is a placeholder of a placeholder atm.
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