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Any ETA on defensive stats buffs and offensive stat stacking nerfs?

SmileGurneySmileGurney Member, Alpha Two
edited January 19 in General Discussion
So we know when its worth coming back to the g̶a̶m̶e test? Time To Kill values especially in group play are insane, even before we factor in few other broken systems. This is Phase1 rarity gear situation all over again.

I personally tired of damage output gap thanks to how broken the damage stat stacking and enchanting are. There is no space for skill expression in the game atm, it's all damage stat race, which brings up your damage output to insane levels from single ability casts. We are back to a scenario, where you are able to 1-2 shot people. This is clearly not intended.

We had the rarity gear nerfs during Phase 1, those came pretty late. The current issues are equally as obvious. Why aren't those issues closely tracked? Why the math behind the stats, the damage output and defensive stats has not been done?

This should have been hot fixed weeks ago.
My lungs taste the air of Time,
Blown past falling sands…

Comments

  • gogupsngogupsn Member, Alpha Two
    edited January 20
    Put a cap on stats. 350 power. Will result in longer time to kill at least. And go from there +|-Simple solution. But its not a priority for Intrepid. Just like mob training isnt,while it could be resolved simply by locking the encounters. Nobody seems to care.
  • SmileGurneySmileGurney Member, Alpha Two
    edited 1:21AM
    Soft, hard caps might be a way to solve some of those problems. After few practical test today with enchanted lvl 10 and some basic uncommon, rare etc lvl 20 gear, the power gap is staggering. I had a quick look at item rarity and enchanting power gains across the board on the Codex also. I have no idea how they intend to fit all that stuff in on the power scale and have a sensible talk about balance or player skill in that equation.

    At the present trajectory the game will end up as another massive hamster wheel where nothing else but specific dmg / dps stats count.
    My lungs taste the air of Time,
    Blown past falling sands…
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