HOME
FORUMS
RECENT POSTS
INTREPID TRACKER
ALPHA TWO
PRIVATE TEST REALM
Home
Alpha Two
Alpha Two Feedback Discussion
Weapon Tree Change Feedback (Keep skill tree, not multi finishers)
lancehavenbay
As someone who spent most all of their time in early alpha testing combat and trying to break finishers, I have some feedback on the recent skill tree interactions change.
I agree with removing the ability to stack multiple finishers and stats from MULTIPLE unequipped weapons,
However, I
STRONGLY
believe that restricting skill tree interactions to only the currently equipped weapon
limits build variety and creativity.
I propose a compromise: lock Weapon Finishers to the currently equipped weapon, but allow players to utilize skill trees from both equipped weapons.
This would enable more complex and interesting build combinations,
such as:
Mace/Wand: Increased finisher damage and weapon pentration
Sword/Shortbow: Increased crit chance and proc durations
By allowing skill tree interactions between both equipped weapons, players can create more unique and diverse builds, which I believe would greatly enhance the gameplay experience.
Currently, the second weapon set feels like a "stat stick" with no additional benefits or interactions, which limits build customization and creativity. I strongly support play customization and believe that this change would add a new layer of depth and variety to the game.
Find more posts tagged with
Forums
Recent Posts
Intrepid Tracker
My Posts
Discord
Support
Download
Comments
BTRR
It works. Now it works from two fweapons. just the weapon you don't use, reset and put the points back
Child Item