Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Weapon Tree Change Feedback (Keep skill tree, not multi finishers)
lancehavenbay
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
As someone who spent most all of their time in early alpha testing combat and trying to break finishers, I have some feedback on the recent skill tree interactions change.
I agree with removing the ability to stack multiple finishers and stats from MULTIPLE unequipped weapons,
However, I STRONGLY believe that restricting skill tree interactions to only the currently equipped weapon limits build variety and creativity. I propose a compromise: lock Weapon Finishers to the currently equipped weapon, but allow players to utilize skill trees from both equipped weapons.
This would enable more complex and interesting build combinations, such as:
Mace/Wand: Increased finisher damage and weapon pentration
Sword/Shortbow: Increased crit chance and proc durations
By allowing skill tree interactions between both equipped weapons, players can create more unique and diverse builds, which I believe would greatly enhance the gameplay experience. Currently, the second weapon set feels like a "stat stick" with no additional benefits or interactions, which limits build customization and creativity. I strongly support play customization and believe that this change would add a new layer of depth and variety to the game.
I agree with removing the ability to stack multiple finishers and stats from MULTIPLE unequipped weapons,
However, I STRONGLY believe that restricting skill tree interactions to only the currently equipped weapon limits build variety and creativity. I propose a compromise: lock Weapon Finishers to the currently equipped weapon, but allow players to utilize skill trees from both equipped weapons.
This would enable more complex and interesting build combinations, such as:
Mace/Wand: Increased finisher damage and weapon pentration
Sword/Shortbow: Increased crit chance and proc durations
By allowing skill tree interactions between both equipped weapons, players can create more unique and diverse builds, which I believe would greatly enhance the gameplay experience. Currently, the second weapon set feels like a "stat stick" with no additional benefits or interactions, which limits build customization and creativity. I strongly support play customization and believe that this change would add a new layer of depth and variety to the game.
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