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nodes progression seems a little to slow

VeeshanVeeshan Member, Alpha Two
edited January 19 in General Discussion
Node progression seems a little slow i feel we should be hitting apprentice crafting when the average player hits lvl 10 in crafting/harvesting, and journeyman when the average player hit 20 in a craft/gathering.

It feels bad when almost every player seem to have lvl 20+ character (often with alts too) and all we have is 2 journeyman benches on a server total pick axe and carpentry bench for some reason.

I know the desert nodes struggle with the gold due to no one living down and not sure whats causing riverland nodes to move so slowly with upgrade whether or not the resource cost for building tis to much or no one cming off materials.

Node progression speed definetly needs to be looked at imo alot of people twiddling there thumbs trying to figure out what the mayors are even doing (a trainwreck on vyra haha) since building make 0 sense, seems like each node spose to build a different crafting bench and upgrade it with the emply plots but definetly didnt happen and we arrived to this trainwreck :D

Comments

  • D3ATHSPARKD3ATHSPARK Member, Alpha One, Alpha Two, Early Alpha Two
    Veeshan wrote: »

    I know the desert nodes struggle with the gold due to no one living down and not sure whats causing riverland nodes to move so slowly with upgrade whether or not the resource cost for building tis to much or no one cming off materials.

    Terrible mayors.
  • SpifSpif Member, Alpha Two
    The best carrot that mayors have to get people to advance the node are the ticket rewards for buy orders. Unfortunately the rewards that you can buy with tickets right now mostly suck, and the only consumable is an excavation kit....that you can make with a lot less mats than buy order use.

    If blue apprentice gear were available for 5x the tickets of green gear, or JM green/blue gear, then a lot more people would work the buy orders and quests.

    It's only going to get worse on release if things don't change. Many players will focus on leveling even more, making do with drop whites and greens, and ignoring node progress. Because for the most part, the next tier of white gear is so much better that crafting does not matter until the end, except for a select few items
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