Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Weekly Feedback - 01/20/2025
Greetings, Glorious Alpha Two Testers!
Please share your top 3-5 most critical issues in the thread below using the following format:
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Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
1.
2.
3.
Top 3-5 Most Important Feedback Topics:
1.
2.
3.
======================
To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread on Tuesday, 10 AM PST
Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.
Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience!
Please share your top 3-5 most critical issues in the thread below using the following format:
======================
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
1.
2.
3.
Top 3-5 Most Important Feedback Topics:
1.
2.
3.
======================
To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread on Tuesday, 10 AM PST
Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.
Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience!
0
Comments
1. Crashing seems to happen quite a lot. With an especially punishing death mechanic, this can get quite exhausting.
2. Trying to do the introductory Caravan quest for the first time, another melee player about 6 levels higher was able to murder us in the driver seat in just a few swings. I was led to believe that the driver could not be targeted, but if this isn't a bug, it sure seems like a bizarre design choice.
3. Named commission enemies not spawning or taking a tremendously long time to spawn.
Top 3-5 Most Important Feedback Topics:
1. Showing a friend the ropes, by around level 8, he asked me, "So is this it? Is this the game?" All I could tell him was that it's Alpha and all the systems aren't in yet, but from his perspective it seemed like the only things to do are (1) gather and craft, (2) get into a farm group and grind for experience, or (3) PvP. And frankly, I couldn't say he was wrong. It might be helpful to know what is coming down the pipeline, what still needs to be implemented, and how it opens up the list of "what I can do ingame today."
2. Similar to Point #1, if a person has no interest in PvP whatsoever, this game does not feel like it has a place for them. When I backed the kickstarter, the emphasis was on the node system ... a living, evolving world where players' actions affected the unfolding narrative. This felt like a PvE Sandbox world. But at present, the PvE and crafting systems feel like they exist just in service of PvP, not alongside or as an alternative. Many design decisions feel like they are intentionally punishing: player death, grinding for levels, struggling to make money to keep up with repairs let alone buy new gear. There are minimal (if any) consequences for looting other players' bodies, so a string of bad luck can completely wipe out all the gains you've made.
3. As a result of 1 and 2, the game in its current state (and what feels like its current design direction) feels focused on an incredibly niche market: the EVE Online style PvP crowd. This emphasis on guild politics and drama and player conflict bears no resemblance to the vision of the kickstarter. Caravans, Node Wars, and Guild Wars are all major systems that are pretty well closed off to non-PvPers. And it feels like the game was never tested with griefers in mind, people who don't care about reward or consequences but just enjoy being complete jerks.