Volgaris wrote: » The dual targets in pantheon is awesome. Harder to do in Ashes because the nature of the PvP mechanics, but they could probably still do it. I'm okay with the level gaps for both games as they are, but I'd like to have some type of warning or informational that lets me know the penalties or bonus I get because of the level spread or lack of. I don't see the point in making people figure that out through trial and error. Just something in game like a help popup if you have them enabled. Just a nice to have.
nanfoodle wrote: » Level grap is nicely done. You can team with anyone 1.5 x your level + 1 lvl. Level 1 can team with a lvl 2.5 char Level 4 can team with a lvl 7 char The current gap is not fun. Could even change it too 1.25 x your lvl +1. I find it hard to make teams and someone gets a lvl it often breaks up the group. Also... The targetting system. You can have two targets. One for mobs and one for allies. So I can target a mob and another target window for a player. So you cast a heal it heals the friend, if you do damage spell, it attacks the mob. It's really simple and useful. Would help support allot. You could do target in target with this.
nanfoodle wrote: » Volgaris wrote: » The dual targets in pantheon is awesome. Harder to do in Ashes because the nature of the PvP mechanics, but they could probably still do it. I'm okay with the level gaps for both games as they are, but I'd like to have some type of warning or informational that lets me know the penalties or bonus I get because of the level spread or lack of. I don't see the point in making people figure that out through trial and error. Just something in game like a help popup if you have them enabled. Just a nice to have. How would it break it? Would make it easier when you target someone that the end up in the target of friend or foe. Would help you see when not to attack. Forcing an attack would change what window they are in.