Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
I missed the weekly feedback and wanted to share my thoughts somewhere.
Kandder
Member, Alpha Two
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
1. Many times, when logging in near the entrance to a node, the ground is missing and you fall through. When going back to the Ember Spring, the ground is still missing and you cant get into the city. Sometimes completely closing the game and running a repair addresses it but not always. This happens frequently enough to warrant looking into.
2. More often than not, when trying to move inventory from bags to bank it bugs out and you can’t do so. This is fixed with one more re-log but very frustrating to deal with.
3. As I seen someone else mention, many RSS nodes that should be harvest-able isn’t, this becomes extremely frustrating when it’s a rare resource such as Weeping Willow. You see it, get extremely excited cause you have run around looking for just one for 4 hours and then you can’t harvest it. Its almost cost me a monitor once or twice.
Top 3-5 Most Important Feedback Topics:
1. Level 10-20 gear is entirely to time consuming and expensive to create. As a tailor it takes an impressive amount of almost non-existent materials to make anything useful. I very casually leveled to almost 20 and spent significantly more time focused on trying to train crafting and even after spending several gold, have 2….yes 2 level 10 items made. The RSS nodes are entirely too rare. I can’t properly test crafting cause quite honestly, I cant get the materials to do so……
2. To the point above……. Please make critical RSS nodes more available, at least slightly. I understand that these are supposed to be “rare” but everything “EVERYTHING” requires Weeping Willow and I swear there is only 5 on the whole map. I have run all over in every type of environment searching for hours and will never find 1…. I don’t mean just on road ways; I’ll go way off the beaten path searching. It really hinders testing of crafting and makes crafting paths pointless. People just go with what they have and there is no economy for it. Soul seeker Emblems????? Pretty sure that’s a myth……..
3. The market is a tragedy……. There is no viable way to search for items. I am good with keeping node markets separate but there is no search feature. If someone doesn’t put the name in the description, it will never come up for someone to buy. And the buyer can’t find anything…… I have spent hours sifting through pages and pages looking for an emblem or something specific in the off chance its on there but wasn’t put in the description. It’s a painful experience. Not to mention trying to sell something. I have searched hard for pricing and posted what I thought was well below market prices for Linen and even with it in the description its still sitting on there for sale. So, one of two things, people are not able to find it orrrrrrr…….to the point above no one is bothering with crafting cause its to costly and time consuming to do so… or just impossible with the lack or critical resources needed to craft.
Please…… PLEASE….. make crafting achievable and useful, and do something to make the market at least a little more intuitive so that trade skill is a viable option in the game. My understanding is that Steven wants crafted gear to be the best gear, make it where crafters can actually make it and THEN be able to sell it on a functioning market. Thank you……this game development is amazing and I can’t wait to see where it goes next.
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
1. Many times, when logging in near the entrance to a node, the ground is missing and you fall through. When going back to the Ember Spring, the ground is still missing and you cant get into the city. Sometimes completely closing the game and running a repair addresses it but not always. This happens frequently enough to warrant looking into.
2. More often than not, when trying to move inventory from bags to bank it bugs out and you can’t do so. This is fixed with one more re-log but very frustrating to deal with.
3. As I seen someone else mention, many RSS nodes that should be harvest-able isn’t, this becomes extremely frustrating when it’s a rare resource such as Weeping Willow. You see it, get extremely excited cause you have run around looking for just one for 4 hours and then you can’t harvest it. Its almost cost me a monitor once or twice.
Top 3-5 Most Important Feedback Topics:
1. Level 10-20 gear is entirely to time consuming and expensive to create. As a tailor it takes an impressive amount of almost non-existent materials to make anything useful. I very casually leveled to almost 20 and spent significantly more time focused on trying to train crafting and even after spending several gold, have 2….yes 2 level 10 items made. The RSS nodes are entirely too rare. I can’t properly test crafting cause quite honestly, I cant get the materials to do so……
2. To the point above……. Please make critical RSS nodes more available, at least slightly. I understand that these are supposed to be “rare” but everything “EVERYTHING” requires Weeping Willow and I swear there is only 5 on the whole map. I have run all over in every type of environment searching for hours and will never find 1…. I don’t mean just on road ways; I’ll go way off the beaten path searching. It really hinders testing of crafting and makes crafting paths pointless. People just go with what they have and there is no economy for it. Soul seeker Emblems????? Pretty sure that’s a myth……..
3. The market is a tragedy……. There is no viable way to search for items. I am good with keeping node markets separate but there is no search feature. If someone doesn’t put the name in the description, it will never come up for someone to buy. And the buyer can’t find anything…… I have spent hours sifting through pages and pages looking for an emblem or something specific in the off chance its on there but wasn’t put in the description. It’s a painful experience. Not to mention trying to sell something. I have searched hard for pricing and posted what I thought was well below market prices for Linen and even with it in the description its still sitting on there for sale. So, one of two things, people are not able to find it orrrrrrr…….to the point above no one is bothering with crafting cause its to costly and time consuming to do so… or just impossible with the lack or critical resources needed to craft.
Please…… PLEASE….. make crafting achievable and useful, and do something to make the market at least a little more intuitive so that trade skill is a viable option in the game. My understanding is that Steven wants crafted gear to be the best gear, make it where crafters can actually make it and THEN be able to sell it on a functioning market. Thank you……this game development is amazing and I can’t wait to see where it goes next.
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