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Flip the tax structure to encourage defending caravans

odishyodishy Member, Alpha Two
Currently when you purchase commodities in a node, taxes are generated on those purchases. So revenue to nodes is when caravans launch from your node, it doesn't matter if the caravan arrives as the taxes are paid.

One of the easiest solutions to caravans is simply flipping it around, have caravans generated revenue when they sell goods at a node. This would encourage nodes to protect caravans in route to them.

This also creates an interesting dynamic, as you don't hit a caravan when it's leaving a node... Then you have to haul the stuff a long ways. You hit a caravan as it's arriving and let them do the work.

So this creates a dynamic where the local node, or "authority" wants to protect the caravan at the same as when the pirates are raiding the caravans.

Comments

  • VeeshanVeeshan Member, Alpha Two
    Trade berau need looked at aswell it need a bonus for everyone to who brings trade packs to the node it build in like 25% increase value of packs sold in the node with it for everyone and keep the 50% reduction to cost for commodities (doesnt work atm though) for citizen.
    the building doesnt realy help to bring wealth to a node since there no incentive to bring packs to the node we built it in the desert hoping to see trade come to the city to provide node wealth but people just skip past aithinar and go south one more to the next node since it pays more and relativly safe to do, kinda sucks since aithanar is economic node but it in a position where everyone just skips it trade wise since there no incentive to sell there even with a trade berea :P

    tbh fair i think trade taxes need to go to both nodes origin and destination i would make commodity vendors have half the tax rate the town has but u also have to pay the tax on selling them not just buying them or something
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