Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

PK/Bounty System Suggestion

PK and Bounty Hunting System Overview

This system introduces a dynamic balance between player-versus-player (PvP) combat and accountability, creating a self-regulating ecosystem for open-world interactions.

How It Works:

Player Killing
• If a player attacks and kills another player who is not in PK mode (i.e., not actively flagged for PvP), their name will turn red as a sign of their transgression.
• Each successive PK increases the “red” player’s negative status, further darkening their name and applying a stacking stat penalty as well as being visible to the community as a "Be On the Look Out" system.
• The more players they kill, the more their stats decrease, making them weaker over time as a deterrent to griefing or targeting lower-level players.

Bounty Hunting
• Players who successfully defeat a red-named player will see their own name turn blue, marking them as a bounty hunter.
• As a reward for taking down these red-named offenders, blue-named players will receive a small stacking renown buff for each red-named player they defeat. This buff is subtle but impactful enough to incentivize hunting red-named players as well as visible to the community to know who the best Bounty Hunters are.
Why It Works:

• Discourages Unfair PKing: Players thinking about attacking others unprovoked will need to weigh the consequences of becoming weaker with every kill.
• Promotes Fair PvP: Players interested in PvP combat can still engage in it without overly disrupting lower-level players focused on farming or leveling.
• Encourages Bounty Hunting: By offering a reward system for taking down red-named players, this creates a player-driven bounty hunting mechanic that adds depth and excitement to the game.

Core Philosophy:

This system promotes a balanced PvP experience by creating consequences for disruptive behavior while rewarding players who protect others or take on the challenge of hunting red-named players. It fosters a healthier game environment where open-world PvP feels fair, engaging, and rewarding without devolving into chaos.

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