Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Quest area delimitations
crazysam87
Member, Alpha Two
Something I encountered pretty early in the game and still encounter regularly is how the game registers your kills for quest objectives while in a certain area. For example, a commission will ask you to kill 10 bandits in Highwaymen Hills and a big circle over the area indicates the zone. If you kill a mob outside the circle, the kill will not count towards completing the objective. I was uncertain whether to post this here or as a bug report, but I feel like they coded their quests like this. They likely made the circles the areas that count rather than just a visual indicator to help guide the player.
This is a rather curious design if indeed intended. Keeping my example in mind, I am still in the zone, as indicated by the marker on the map. There is even a waypoint further down south-west named after the area. I really hope they are gonna change this, cause this is really irritating. Not only does it break the RP aspect of it, but it means I have to be mindful of where I pull mobs and be careful not to exit the circle for kills to count.
Am I alone bothered by that?
This is a rather curious design if indeed intended. Keeping my example in mind, I am still in the zone, as indicated by the marker on the map. There is even a waypoint further down south-west named after the area. I really hope they are gonna change this, cause this is really irritating. Not only does it break the RP aspect of it, but it means I have to be mindful of where I pull mobs and be careful not to exit the circle for kills to count.
Am I alone bothered by that?
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