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Game doesn't need flashy animations

ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
On the issue of animation culling and the overwhelming visuals on screen effecting game play such as not being able to see your surroundings at times to not seeing damage over time puddles on the ground. It got me wondering if the game even needs to have these flashy animations. in my experience playing games, the MMOs that were well defined and had good in depth systems didn't need over the top animations. It's mostly the dumbed down or streamlined games that use these as a crutch to compensate for bad game play.

I personally feel like the game would be better off with the animations getting toned downed and given more passes in development over stuff like animation culling or particle density options. Like the saying goes less is more, remove the unnecessary stuff to achieve an overall better result.

thoughts/opinions?

Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Steven needs them.
  • CawwCaww Member, Alpha Two
    .....slider please....
  • VolgarisVolgaris Member, Alpha Two
    The VFX solo look great, in a group it looks like dookie. It's just too much and you can't see any tells. Sucks for melee or anyone trying to interrupt. I don't know if this is by design to create some chaos and confusion, if so it's not need the group pve along with the constant griefing threat is enough to get your blood pumping. A way to tone this down so you can see the tells and not need sunglasses to play it would be perfect.
  • eatefreelandeatefreeland Member, Alpha Two
    Apok wrote: »
    On the issue of animation culling and the overwhelming visuals on screen effecting game play such as not being able to see your surroundings at times to not seeing damage over time puddles on the ground. It got me wondering if the game even needs to have these flashy animations. in my experience playing games, the MMOs that were well defined and had good in depth systems didn't need over the top animations. It's mostly the dumbed down or streamlined games that use these as a crutch to compensate for bad game play.

    I personally feel like the game would be better off with the animations getting toned downed and given more passes in development over stuff like animation culling or particle density options. Like the saying goes less is more, remove the unnecessary stuff to achieve an overall better result.

    thoughts/opinions?

    I just hope the VFX doesn't reach FFXIV levels, it just makes it impossible to see the actual boss and those around you.
    NL0y2ZP.gif
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I'm not sure what is left? What weapon active skills do we actually have?
    2a3b8ichz0pd.gif
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Apok wrote: »
    On the issue of animation culling and the overwhelming visuals on screen effecting game play such as not being able to see your surroundings at times to not seeing damage over time puddles on the ground. It got me wondering if the game even needs to have these flashy animations. in my experience playing games, the MMOs that were well defined and had good in depth systems didn't need over the top animations. It's mostly the dumbed down or streamlined games that use these as a crutch to compensate for bad game play.

    I personally feel like the game would be better off with the animations getting toned downed and given more passes in development over stuff like animation culling or particle density options. Like the saying goes less is more, remove the unnecessary stuff to achieve an overall better result.

    thoughts/opinions?

    I just hope the VFX doesn't reach FFXIV levels, it just makes it impossible to see the actual boss and those around you.

    yeah you get to the point playing that game where you don't even watch the screen you just remember what to do and hit your buttons like clockwork. I don't mind some skills being flashy, they should maybe implement scaling on skills so they get bigger as you level them. And for persistent skills just do a quick animation and keep something more toned down on the persistent part of it. One that's horrible is magma skill mages do like I don't see why it can't be cracks in the ground or something it sticks up and covers a whole area when trying to grind xp, that one skill is enough to blind you while playing.
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