Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Game doesn't need flashy animations
Apok
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
On the issue of animation culling and the overwhelming visuals on screen effecting game play such as not being able to see your surroundings at times to not seeing damage over time puddles on the ground. It got me wondering if the game even needs to have these flashy animations. in my experience playing games, the MMOs that were well defined and had good in depth systems didn't need over the top animations. It's mostly the dumbed down or streamlined games that use these as a crutch to compensate for bad game play.
I personally feel like the game would be better off with the animations getting toned downed and given more passes in development over stuff like animation culling or particle density options. Like the saying goes less is more, remove the unnecessary stuff to achieve an overall better result.
thoughts/opinions?
I personally feel like the game would be better off with the animations getting toned downed and given more passes in development over stuff like animation culling or particle density options. Like the saying goes less is more, remove the unnecessary stuff to achieve an overall better result.
thoughts/opinions?
1
Comments
I just hope the VFX doesn't reach FFXIV levels, it just makes it impossible to see the actual boss and those around you.
yeah you get to the point playing that game where you don't even watch the screen you just remember what to do and hit your buttons like clockwork. I don't mind some skills being flashy, they should maybe implement scaling on skills so they get bigger as you level them. And for persistent skills just do a quick animation and keep something more toned down on the persistent part of it. One that's horrible is magma skill mages do like I don't see why it can't be cracks in the ground or something it sticks up and covers a whole area when trying to grind xp, that one skill is enough to blind you while playing.