Caww wrote: » this is Stevens grand vision, love it or leave it....
nanfoodle wrote: » Leashing will be adjusted. It's coming.
AirborneBerserker wrote: » People keep saying this is going to change but I haven't actually seen any evidence of them not intending this.
AirborneBerserker wrote: » nanfoodle wrote: » Leashing will be adjusted. It's coming. Can you post a link to a statement on an official channel or website please. People keep saying this is going to change but I haven't actually seen any evidence of them not intending this.
Roanator wrote: » Again we see many people lg because of the insane Grief system that doesn't work. We had 5 groups log out because people got made and couldn't stand it anymore....its killing the fun. Grave robbers ...most lvl 25 are having a blast and farming lower levels for easy loot and cash. In HH all day lvls 25 pull mobs into groups...get them killed and steal the graves. AoC loves this They also run round and where people die...they quickly steal the loot from corpses....again AoC loves this why they love it? Because nothing is done about it. Robbers. Thieves and people who like to get others killed by drag mobs into them are getting cheered by in the board room at AoC. AoC must really think about this grief system because this will be the reason people will leave the game. Its blood boiling stupid. Stop the drag mobs into others system. Stop not giving people time to get the stuff back...specially in pvp mode. Mark people who rob graves of players 10 lvl or lower then their own for Thieves for 48 hours. Dont let them exp...trade in towns or so...punish the thieves. How many more signals does AoC need to see that what they created in a board room doesn't work.
blktauna wrote: » ah the lame git gud. I wondered when that would start.
Mionikoi wrote: » blktauna wrote: » ah the lame git gud. I wondered when that would start. Seriously? I see. TLDR. Well here is a shorter version. The tools are already there to solve your problems. Learn what they are and how to use them. Looking forward to when you level up as a player, not your character.
Mionikoi wrote: » I agree, people need to stay combatants longer for doing stuff like that. I disagree with 48 hours. 30 minutes maybe.
Xeeg wrote: » When people bring monsters to me or my groups i see it as a challenge and an opportunity for some fun outside of the monotonous grind. Shrug, different strokes for different folks. If people are going to say that professions, traveling, and caravans are supposed to be dull and boring, at least let us spice up the mob grinding with PVX. The complainers can go pick flowers.
Terranigma1 wrote: » But shouldn't the solution for Intrepid rather be to - well ... - make these systems fun to engage with instead of having players grief each other because the game itself doesn't manage to entertain them? Isn't this approach a bit ... off?
oddstero wrote: » The game isn't intended for cowards to have mobs kill other players but the current mechanics allow it. Either intentionally training mobs on others or stunning players so mobs kill them is pure and simple griefing, and also actionable. If you want to fight over a resource or area, flag up and do actual PVP.