Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Grief system kills the game
Again we see many people lg because of the insane Grief system that doesn't work.
We had 5 groups log out because people got made and couldn't stand it anymore....its killing the fun.
Grave robbers ...most lvl 25 are having a blast and farming lower levels for easy loot and cash.
In HH all day lvls 25 pull mobs into groups...get them killed and steal the graves. AoC loves this
They also run round and where people die...they quickly steal the loot from corpses....again AoC loves this
why they love it?
Because nothing is done about it.
Robbers. Thieves and people who like to get others killed by drag mobs into them are getting cheered by in the board room at AoC.
AoC must really think about this grief system because this will be the reason people will leave the game.
Its blood boiling stupid.
Stop the drag mobs into others system.
Stop not giving people time to get the stuff back...specially in pvp mode.
Mark people who rob graves of players 10 lvl or lower then their own for Thieves for 48 hours. Dont let them exp...trade in towns or so...punish the thieves.
How many more signals does AoC need to see that what they created in a board room doesn't work.
We had 5 groups log out because people got made and couldn't stand it anymore....its killing the fun.
Grave robbers ...most lvl 25 are having a blast and farming lower levels for easy loot and cash.
In HH all day lvls 25 pull mobs into groups...get them killed and steal the graves. AoC loves this
They also run round and where people die...they quickly steal the loot from corpses....again AoC loves this
why they love it?
Because nothing is done about it.
Robbers. Thieves and people who like to get others killed by drag mobs into them are getting cheered by in the board room at AoC.
AoC must really think about this grief system because this will be the reason people will leave the game.
Its blood boiling stupid.
Stop the drag mobs into others system.
Stop not giving people time to get the stuff back...specially in pvp mode.
Mark people who rob graves of players 10 lvl or lower then their own for Thieves for 48 hours. Dont let them exp...trade in towns or so...punish the thieves.
How many more signals does AoC need to see that what they created in a board room doesn't work.
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Comments
If a person kills, grave robs, attacks a caravan of a citizen of Node ABC that person loses reputation with that Node (and any node in that nodes vassal chain.), all the way to the point that those Nodes can become hostel to that player w/o that player needing to become corrupted.
This would help with the chaos of the current PvP and draw more clear lines of who is friend or foe. Name plates need to be more clear for this to be fluid. Displaying the Guild, Node, Vassal Chain, Religion ect...
As it is there's no clear line of friend or foe in PvP leading to this get rich through ganking scheme.
This would give more incentive to defense friendly node caravans, players, ect. And less incentive to attack friendly node caravans. Right now the attack has very little to lose if played right. The idea is for the attackers to go to Nodes not in the Vassal chain and attack caravans there. W/O Vassals being in the game there's no way to know how this will actually work. W/O a reputation system the punishment for attacking friendly peoples/things is too low.
How many times have you been killed by someone from your own Node? Or how many times have you looted from someone from your own Guild?
This was quickly brought up in the pirates interview but wasn't focused on, which is strange because this is (as I see it) a core issue making people stop testing. It's a grief fest because it's a world of small tribes and big tribes leading to unbalanced team death matches.
If the current iteration of PvP is the desired end state for the game I want nothing to do with it. Which is okay with me I'll play something else. I still hope for success for the game either way. But I don't see success for the game if the PvP isn't brought under control.
edit: thanks for making me think this out a bit. i believe it deserves it's own post
In other words, the current situation is all about the unfinishedness of the game. For those who can't take this situation - take a break. Intrepid know about these issues and they're also still developing the game. Come back in a few months and check which of those issues have been resolved by that point.
Can you post a link to a statement on an official channel or website please.
People keep saying this is going to change but I haven't actually seen any evidence of them not intending this.
I can't, for the life of me, remember where Steven said the exact quote of "no, leashing is not working properly right now", but here's another confirmation that the aggro/leashing/pathing code is being worked on and changed
edit: found it. There's your direct quote
Was in an interview
That's what happens when the pve system belongs to the 80s, really
Stolen glint is already in the game, but has been turned off for now.
Players flag up as combatants when they steal from an ash pile.
Mob training is being worked on so the aggro stays on the one who first aggroed them and will 'leash' when the monster train reaches a threshold.
I agree, people need to stay combatants longer for doing stuff like that. I disagree with 48 hours. 30 minutes maybe.
This is a PvX game built on player socializing with each other. If you don't like what a bunch of high levels are doing, get another faction of high levels to deal with them.
You will have to fight for resources. This is by design. This game is competitive. You do not have to compete alone. You do not even have to commit to PvP.
But, it is an option. I frankly think your skills in politics needs working on. And this game has politics whether you like it or not. Engage with it or suffer being left out.
Your experience is as you make it. If you feel people who are griefing you are a problem, use what tools that are available in game and out of game to deal with them. Run smear campaigns. Hire mercenaries. Make alliance. Flag up and fight back!
I strongly disagree with the notion of restricting players with systems.
I promote clever gameplay.
I say this without malice nor irony,or disregard of your plite.
I say it because I want players who will be a challenge.
Git gud.
Seriously? I see. TLDR.
Well here is a shorter version.
The tools are already there to solve your problems. Learn what they are and how to use them.
Looking forward to when you level up as a player, not your character.
You just kill guys that pull mobs on your farm?
30m for purple robbing a deathpile might be a bit much still.
10-15 minutes would give enough time for some help to come, but not for someone on the other side of the riverlands to come.
The current time of ~2m or whatever feels too short. Personally I want more purple people in the open world, not less. And I am one of the people who loves to loot bodies and "train" monsters. Love this style of PVX.
When people bring monsters to me or my groups i see it as a challenge and an opportunity for some fun outside of the monotonous grind. Shrug, different strokes for different folks.
If people are going to say that professions, traveling, and caravans are supposed to be dull and boring, at least let us spice up the mob grinding with PVX. The complainers can go pick flowers.
I can understand your reasoning, even though I don't agree on the conclusion. What I mean: you say grinding is dull and boring, and so are professions, caravans and travelling. In other words, you say that all gameloops are currently dull, boring and tedious - and I agree, they are.
But shouldn't the solution for Intrepid rather be to - well ... - make these systems fun to engage with instead of having players grief each other because the game itself doesn't manage to entertain them? Isn't this approach a bit ... off?
My personal solution: I neither pick flowers nor do I get griefed, because I stopped playing. At least my impression of the current vibe and mood here on the Forum, Reddit, etc. is that more and more people put the Alpha aside, also because of the toxic behaviour they experience. So eventually there won't be anyone left to train monsters on. Then again, I'm somewhat hopeful Intrepid will spice up the levelling experience soon so people don't have to randomly kill each other because there isn't much fun to be found in the current state of the Alpha besides that.
I think the problem is that people call PVX "griefing". It's like shooting a red shell at someone in mario kart to pass them. Are they "greifing" them?
People don't like getting hit by red shells and so they complain about it. But would mario kart really be that much better if they got rid of red shells?
This is a mentality issue. People have it stuck in their minds that this is "griefing" and so anyone who uses a red shell is a bad person, and the game is bad because red shells exist.
Trying to control the firestarters and oculars in such a way that they attack the enemy team, while still being able to handle them with your own team is like riding a bull. It's incredibly fun, and even better when the enemy team is good at doing the same thing. In my opinion, intrepid should embrace this design and dig further into it.
Honestly, it's been some of the best times I've had in my entire gaming life, and people who complain about it are really missing out. I don't get mad at all when other teams do it to me, I'm proud of them for having the courage to actually play the game the way it should be played.
Who knows, maybe you might actually like shooting red shells if you stopped calling it griefing and started to enjoy it for what it is.
Lol wtf are you even playing this game? Sounds like some kind of theoretical normy talking about a different game. I bet you have never even tried to kick out another team from a spot and taken it for your team. Who is the real coward?
This game is 100% designed for PVX. It has been said over and over and over.
Why do you think they create monsters that do big AOE damage in the hardest areas of the game? The whole point is to use them to fight other teams....
I never got banned, or any warnings for how i've been playing. I've been using the mobs to defeat other teams so that my team can take the grind spot.
Straight up, the game design my man.
It's just anything that is possible is fair game.
Training mobs is not intended to be a go-to strategy for PvP. Just because you won't be banned for it does not mean you should be doing that on any kind of regular basis.
Just because you can do it; doesn't mean you should do it.
-10 social score Intrepid
Blown past falling sands…
Seconded.
choo choo!