Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Flight paths GOOD Teleport BAD
Morgalf
Member, Alpha Two
I love the huge open world, it's very immersive. However, I think something will eventually change and I was wondering everyone's thoughts on where development may be going. I believe flight paths give amazing showcases of the beautiful world the developers created. I believe teleporting (unless a summon from a SUMMONER) destroys immersion. Even summoner mafia's connecting nodes through player effort would be pretty cool. I realize we have to teleport in death, but outside of that I am strongly against any teleportation. Hopping on a bus or plane, like real life, is a different story. These features made for some of the best PvP moments I have ever had. There is nothing like fighting on a zeppelin or boat as it takes off, narrowly separating you from a few of your attackers.
Anyway, what is probably going to be the end state based on previous communication, and what are your thoughts?
Anyway, what is probably going to be the end state based on previous communication, and what are your thoughts?
"The gods do not fear death. They greet death as an old friend. When your time comes to return to the ashes, move forward knowing death is merely one of many paths to a new adventure."
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Comments
I agree that something like flight paths where it shows off the art of the world is more scenic and gives a sense of a greater world, but I don't think teleportation destroys immersion as long as there is a good in-world reason why it works that way.
Teleportation within game could be cool as well within limits. Long cooldowns due to a stat debuff after being teleported, for instance. Only being able to teleport from discrete locations, and needing multiple people, like Warlock summoning in WoW. I'm thinking of the teleportation spires in Shadows of Luclin, where there were like four total places you could get in game summons, the summons went off only every 15 minutes, and you could only go to one of those 4 locations. You still had a significant amount of sitting around and waiting, then walking, to get anywhere.
It does seem like this is all within the scope of what they are planning, potentially.
Tangentially, I will admit I'm a *little* sad that flying mounts will be something extremely limited and not something most players will be able to experience. It seems odd to limit it to only Mayors, and also the flying mounts exist in the game world as huntable journeyman level animals. When you train them, do they just... not fly anymore? I want to see Verra from high above the ground T_T