Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Dodge roll hurts rangers

ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
edited January 26 in Ranger Archetype
First off I would like to say I absolutely love the system, I love being able to roll in PvP and dodge incoming attacks

However as the system currently performs, it is absolutely game breaking and an insane disadvantage to rangers in high level PvP

The way this system works is, when you roll you get a 1.5 second immunity debuff to incoming damage, or pretty much 100% evasion, whilst rolling if you evade attacks during this period it refills your stamina bar and allows you to roll again, therefore evading more damage

The reason this is so game breaking to ranger and not other classes is a few reasons, firstly if ranger does not get a stealth opener in PvP they lose every single 1v1 right now and it's not even close, given gear is the same, now if you are fighting anyone with any skill it is extremely easy to roll snipe as you can see the enemies cast bar

Secondly ranger will most of the time follow up with a barrage to try to proc their weapon ammo imbues, there is also not really any other openers possible as headshot sucks before the target is 50% HP and thundering shot needs to be saved for the weapon imbue to apply so it's very easy to predict, this is extremely easy to roll too because you don't even have to time it right as barrage is a one second duration, whilst rolling barrage your stamina bar will be auto filled back to 100 due to all the arrows missing and allow you to constantly evade the entire opener of the ranger and not be effected by the rangers weapon imbue,

Now the ranger has no opener, no cds and can't silence because our silence is so poorly worked compared to other classes.

As of right now the only way a ranger can PvP is stealth and try to one shot in suspecting victims, this feels so bad, there is no depth, no thought and feels like no time invested into the ranger class, they do less damage than a mage even with the nerfs, they have less mobility than almost all other classes, every class in game can remove our one cc, it would be really nice to start seeing some changes and the direction this class is meant to go, right now we are just a bad mage with less damage, defensives and mobility

The class plays well in pve and is fun to play but the skills that they have are so badly made it just does not fit the fantasy of a ranger whatsoever.

I will also add it's not possible to dodge roll magic attacks so there is also that..

Does anyone have any different or similar thoughts on this

Comments

  • VeeshanVeeshan Member, Alpha Two
    Rangers definetly the most under tuned character atm imo, there main source of dmg and CC is very easy to interupt, snipe huge cast time and long CD, Vinefield decent cast time and long cd, thundering shot long cast time. out side of that the only other thing we realy have is barrage and headshot.
    rangers have the least amount of offensive skills too it seems since alot of there skill tree consists of overlapping buffs or overlapping debuffs taking up many of the skill spots in the skill tree so we dont get many activatable skills when it comes down to it and most of them are unusuable if your being hit due to being super easy to CC.

    I use a short bow as a ranger so therefor i have like 4 skills i use, barrage, thundering shot, headshot and a mark which is 60 second CD everything else isnt worth using snipe does to little dmg for the cast time and super unreliable due to dodge or block if u know it coming, when u dont use a longbow, scatter shot is kinda meh unless ur in a choke point and u can fire it down so you basicly combat rotation is auto attack barrage auto barrage saving thundering shot for silence and headshot if there low
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Veeshan wrote: »
    Rangers definetly the most under tuned character atm imo, there main source of dmg and CC is very easy to interupt, snipe huge cast time and long CD, Vinefield decent cast time and long cd, thundering shot long cast time. out side of that the only other thing we realy have is barrage and headshot.
    rangers have the least amount of offensive skills too it seems since alot of there skill tree consists of overlapping buffs or overlapping debuffs taking up many of the skill spots in the skill tree so we dont get many activatable skills when it comes down to it and most of them are unusuable if your being hit due to being super easy to CC.

    I use a short bow as a ranger so therefor i have like 4 skills i use, barrage, thundering shot, headshot and a mark which is 60 second CD everything else isnt worth using snipe does to little dmg for the cast time and super unreliable due to dodge or block if u know it coming, when u dont use a longbow, scatter shot is kinda meh unless ur in a choke point and u can fire it down so you basicly combat rotation is auto attack barrage auto barrage saving thundering shot for silence and headshot if there low

    Yeah I use a short bow too, in pve the entire rotation is open with snipe and then barrage on cd, anything else is a dps loss because you are stopping your barrage cd reduction to hard cast a spell, and then we get to use mark once per minute with a huge uptime of 8 seconds

    There is a change coming that apparently heals you for 5% of damage done whilst a mark is applied and you have regeneration active, but on paper this sounds next to useless, in PvP if you manage to burst someone's entire health bar in this window you will be healed for 200 health, also having our defensive tied to needing to be in combat sort of hurts, and thirdly it ruins our options to use marks as an opener as now we will have to save our marks as a defensive? Again I have not tested this but we shall see
Sign In or Register to comment.