Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Less than 20,000 players. Need server merge and reset.

In total, there are 10,560 player stalls on Vyra and 8,800 on Lyneth.

Say 10,000 people playing per server. Likely less than 2,000 players are on either server at any one time.

3 out of 8 nodes on each server have less than 100 player stalls.

Intrepid should reset and merge after they get more done, so there isn't a massive drop off again.

Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    ded gaem?
    Y'all know how Jamberry Roll.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    It's a niche of a dead concept. Can merge until only one server remains and still the game will be too niche. When everyone has to use systems just to earn gold you know you have a massive issue.
    2a3b8ichz0pd.gif
  • neobpmneobpm Member, Alpha Two
    edited January 27
    Dead game, the ultra farming XP/materials mode like a korean MMO don't like to people, is normal.
  • daveywaveydaveywavey Member, Alpha Two
    Songcaller wrote: »
    It's a niche of a dead concept. Can merge until only one server remains and still the game will be too niche. When everyone has to use systems just to earn gold you know you have a massive issue.

    You think we should get gold for free?
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    daveywavey wrote: »
    Songcaller wrote: »
    It's a niche of a dead concept. Can merge until only one server remains and still the game will be too niche. When everyone has to use systems just to earn gold you know you have a massive issue.

    You think we should get gold for free?

    There is something of a large gap between what Songcaller said, and wanting free gold.
  • daveywaveydaveywavey Member, Alpha Two
    Noaani wrote: »
    daveywavey wrote: »
    Songcaller wrote: »
    It's a niche of a dead concept. Can merge until only one server remains and still the game will be too niche. When everyone has to use systems just to earn gold you know you have a massive issue.

    You think we should get gold for free?

    There is something of a large gap between what Songcaller said, and wanting free gold.

    Just wondered how they expected to earn gold without using the in-game systems?
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • daveywavey wrote: »
    Noaani wrote: »
    daveywavey wrote: »
    Songcaller wrote: »
    It's a niche of a dead concept. Can merge until only one server remains and still the game will be too niche. When everyone has to use systems just to earn gold you know you have a massive issue.

    You think we should get gold for free?

    There is something of a large gap between what Songcaller said, and wanting free gold.

    Just wondered how they expected to earn gold without using the in-game systems?
    But that's not as satisfying as vagueposting.
    The only one who can validate you for all the posts you didn't write is you.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    My point was, normally in an mmo I can do whatever I like. I don't have to engage in any particular system because all systems are independent but connect. In Ashes you cannot do anything without engaging in the systems. I cannot do whatever I want because I have to plan an economical route to success. Usually, routines replace plans because routines are easier to change than plans. Yet, I'm not sure I like to play a game purely for systems and whether I actually enjoy what is on offer to be forced under said systems. I call the phenomena 'Football vs Artificial Football'. 💋
    2a3b8ichz0pd.gif
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    No reset pls also people will come back when there is more to test.
  • LaetitianLaetitian Member
    edited 1:45AM
    Songcaller wrote: »
    My point was, normally in an mmo I can do whatever I like. I don't have to engage in any particular system because all systems are independent but connect. In Ashes you cannot do anything without engaging in the systems. I cannot do whatever I want because I have to plan an economical route to success. Usually, routines replace plans because routines are easier to change than plans. Yet, I'm not sure I like to play a game purely for systems and whether I actually enjoy what is on offer to be forced under said systems. I call the phenomena 'Football vs Artificial Football'. 💋
    That's hilarious to me, because in the past months I've been making the point that most other MMOs are atrocious at enticing players to specialise. In ESO, WoW, GW2, perhaps even some semi-sandboxy-hybrid games like Archeage (someone's going to lynch me for calling AA sandbox-adjacent), you're encouraged to do everything. You're pretty much guaranteed to fall behind if you don't do all dailies, all crafting tasks, all professions you can do on as many characters as possible, all quests, all PvP tournaments, all special events, and attend all large-scale sieges world bosses.

    Ashes is (theoretically) better than the average themepark at countering this because Ashes has real winners and losers in all categories, so you don't have to do all the things in order to get all the consolation prizes, because there are no consolation prizes to miss out on. So you might be better off crafting properly and buying your way into a PvP activity, or conversely excelling at coordinated PvP and using your loot to pay a talented crafter (probably a mix of both in a guild that does it all, but there will at least be some amount of encouragement for individuals to specialise a little.)

    It's just insane to compare the gameplay loop of Ashes in its current Alpha state to a completed game, especially when the focus is on rewards and what gameplay leads to the best rewards. 75% of the gameplay doesn't exist yet, you're not supposed to be playing as many hours as you would in a complete game, (that's conveniently basically my response to this thread btw) so of course, if you're still choosing to play the game competitively, you're going to engage in dumb Sisyphosian exercises if you're attempting to get the best rewards for your time.

    That said, Ashes won't be the best at countering the problem you described either, and I wouldn't claim that. Even if it delivers on everything it promises. There are other games with deeper economies or better balanced systems to specialise in than Ashes, that's true. That's not something Ashes prioritises very highly. But it'll still be better than 90% of all the themeparks out there, so it's absurd to me to make this a core complaint about Ashes, without at least fairly comparing it to the alternatives, and acknowledging that what you're asking for is something most MMOs do the opposite of.
    The only one who can validate you for all the posts you didn't write is you.
  • PyrololPyrolol Member, Alpha Two
    Don’t need to reset, bit dramatic champ
    rvid9f6vp7vl.png
  • chrisdev330chrisdev330 Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    Laetitian wrote: »
    Songcaller wrote: »
    My point was, normally in an mmo I can do whatever I like. I don't have to engage in any particular system because all systems are independent but connect. In Ashes you cannot do anything without engaging in the systems. I cannot do whatever I want because I have to plan an economical route to success. Usually, routines replace plans because routines are easier to change than plans. Yet, I'm not sure I like to play a game purely for systems and whether I actually enjoy what is on offer to be forced under said systems. I call the phenomena 'Football vs Artificial Football'. 💋
    That's hilarious to me, because in the past months I've been making the point that most other MMOs are atrocious at enticing players to specialise. In ESO, WoW, GW2, perhaps even some semi-sandboxy-hybrid games like Archeage (someone's going to lynch me for calling AA sandbox-adjacent), you're encouraged to do everything. You're pretty much guaranteed to fall behind if you don't do all dailies, all crafting tasks, all professions you can do on as many characters as possible, all quests, all PvP tournaments, all special events, and attend all large-scale sieges world bosses.

    Ashes is better than the average themepark at countering this because Ashes has real winners and losers in all categories, so you don't have to do all the things in order to get all the consolation prizes, because there are no consolation prizes to miss out on. So you might be better off crafting properly and buying your way into a PvP activity, or conversely excelling at coordinated PvP and using your loot to pay a talented crafter (probably a mix of both in a guild that does it all, but there will at least be some amount of encouragement for individuals to specialise a little.)

    It's just insane to compare the gameplay loop of Ashes in its current Alpha state to a completed game, especially when the focus is on rewards and what gameplay leads to the best rewards. 75% of the gameplay doesn't exist yet, you're not supposed to be playing as many hours as you would in a complete game, (that's conveniently basically my response to this thread btw) so of course, if you're still choosing to play the game competitively, you're going to engage in dumb Sisyphosian exercises if you're attempting to get the best rewards for your time.

    That said, Ashes won't be the best at countering the problem you described either, and I wouldn't claim that. Even if it delivers on everything it promises. There are other games with deeper economies or better balanced systems to specialise in than Ashes, that's true. That's not something Ashes prioritises very highly. But it'll still be better than 90% of all the themeparks out there, so it's absurd to me to make this a core complaint about Ashes, without at least fairly comparing it to the alternatives, and acknowledging that what you're asking for is something most MMOs do the opposite of.

    Did the post mention and compare it to theme park MMO's? I feel like I am missing some vital info here. Ashes isn't a theme park MMO.
  • LaetitianLaetitian Member
    edited 2:09AM
    Laetitian wrote: »
    Songcaller wrote: »
    My point was, normally in an mmo I can do whatever I like. I don't have to engage in any particular system because all systems are independent but connect. In Ashes you cannot do anything without engaging in the systems. I cannot do whatever I want because I have to plan an economical route to success. Usually, routines replace plans because routines are easier to change than plans. Yet, I'm not sure I like to play a game purely for systems and whether I actually enjoy what is on offer to be forced under said systems. I call the phenomena 'Football vs Artificial Football'. 💋
    That's hilarious to me, because in the past months I've been making the point that most other MMOs are atrocious at enticing players to specialise. In ESO, WoW, GW2, perhaps even some semi-sandboxy-hybrid games like Archeage (someone's going to lynch me for calling AA sandbox-adjacent), you're encouraged to do everything. You're pretty much guaranteed to fall behind if you don't do all dailies, all crafting tasks, all professions you can do on as many characters as possible, all quests, all PvP tournaments, all special events, and attend all large-scale sieges world bosses.

    Ashes is better than the average themepark at countering this because Ashes has real winners and losers in all categories, so you don't have to do all the things in order to get all the consolation prizes, because there are no consolation prizes to miss out on. So you might be better off crafting properly and buying your way into a PvP activity, or conversely excelling at coordinated PvP and using your loot to pay a talented crafter (probably a mix of both in a guild that does it all, but there will at least be some amount of encouragement for individuals to specialise a little.)

    It's just insane to compare the gameplay loop of Ashes in its current Alpha state to a completed game, especially when the focus is on rewards and what gameplay leads to the best rewards. 75% of the gameplay doesn't exist yet, you're not supposed to be playing as many hours as you would in a complete game, (that's conveniently basically my response to this thread btw) so of course, if you're still choosing to play the game competitively, you're going to engage in dumb Sisyphosian exercises if you're attempting to get the best rewards for your time.

    That said, Ashes won't be the best at countering the problem you described either, and I wouldn't claim that. Even if it delivers on everything it promises. There are other games with deeper economies or better balanced systems to specialise in than Ashes, that's true. That's not something Ashes prioritises very highly. But it'll still be better than 90% of all the themeparks out there, so it's absurd to me to make this a core complaint about Ashes, without at least fairly comparing it to the alternatives, and acknowledging that what you're asking for is something most MMOs do the opposite of.
    Did the post mention and compare it to theme park MMO's? I feel like I am missing some vital info here. Ashes isn't a theme park MMO.
    You still can't just go: "Ashes doesn't do this aspect of systems satisfyingly" without acknowledging that 90% of MMOs have this problem even worse, and that a big part of the reason Ashes suffers from it is that it's in Alpha - while all those other MMOs already have all of their systems as a competition-ready part of their game loop.
    You'd at least have to point out which games you're comparing it to.

    All I ultimately said is that one should be responsible enough to point out which specific games Ashes is worse than, if one is going to criticise a phaenomenon that's this prevalent in the genre. If you're going to disagree with that, you'll have to say what's bad about being more explicit about one's criticism and scope of comparison.

    In general, you either didn't understand my comment, or you intentionally talked around my point because you don't like it. It's generally not a good thing when not comprehending something is the less embarrassing explanation for your behaviour.
    I know I sound like a forumdweller here, but you have to understand how lazy this point is. You're trying to have your cake and eat it too. On the one front, the forum is full of carebears predicting the game's financial failure for everything about it that's not going to be as popular as WoW, but on the other front you have people implicitly comparing Ashes to the most niche sandbox hits. Like, no, Ashes doesn't have to be perfect at enabling players to specialise, if every mainstream MMO forces players to participate in each themepark attraction every week. "Vastly better than average" is beyond good enough, in the MMO landscape we're in.
    The only one who can validate you for all the posts you didn't write is you.
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