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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Fighter change in PTR crippling blow - cataclysm - forms
SOVERElGN
Member, Alpha Two
regarding the fighter change to crippling blow & cataclysm
the skill crippling blow was changed from a trip to a staggered this is a massive pve and pvp nerf fighter will no longer be able to work as a team to trip mobs to stop there big damage skills being cast on the party
mobs like oaken bane flesh ripper have a nasty spin skill and with fighter in the party we was able to us crippling blow to stop them casting the skill like a healer silence a pyromancer at highway hills.
I know you might be thinking a tank should handle the trips, I feel like a lot of us agree the tank already has enough to handle in pve.
with the help of a fighters Trips it takes less stress of the tank and allow him to make more decisive decisions.
I also like to address that the healer side role is to silence fire mage same with a bard.
as a fighter is one of three main DPS classes fighter/mage/ranger we don't always have the ability to cc mobs. And help resolve bad problems leading into a party wipe and minis EXP gold less, we are already noticing more healer and bards not being played much because it require more brain power to play them.
when it come to pvp we only have that two trip skills and you want to take one away... yikes!
the other trip skill is cataclysm, cataclysm is the worst skill I have seen in all my 100s of mmo I played.
you can chat to the wife make a tea and even put the laundry on come back to the pc and still have time to side step the skill.
the skill is so slow it's not even effective in pvp, as for the damage I can auto attack 3 time and do more damage making he skill completely useless.
the AOE of cataclysm dose not match the slowness of the skill to make up for the damage.
my advice is more damage 100% crit rate and faster cast speed.
Now addressing the Wallop skill in the ptr is only says ''now trips target'' most of the skills we have seen on fighter stagger and then turns them stagger into trip by consuming them. if this is still the case of the wallop skill then there is no point in celerity using over power or brutal to trigger the stagger effect then using cripple to turn the staggers into a trip.
the form Celerity itself seem useless if we can bypass the stagger and just trip.
I also don't like movement speed and the mana regain is a meme and dose not change anything in pvp or pve
my advice would be to change the skill Celerity and give it a identity just like ferocity being the d.o.t bleed form and
fluidity being the CC resist form. if you want the form to make the fighter class more mobile then have it generate stacks
these stacks can be consumed and reduce the cooldown of blitz - leap strike are main movement skills this would allow the fighter to jump into fights and get out a lot better as a lot of people myself included are using blitz to engage and leap strike to disengage and get out of combat
over all it seem the fighter need more identity I think the original words of steven was fight is an unstopped force , a class that keep on going and never stop moving, a class that builds up momentum and always on the move.
the skill crippling blow was changed from a trip to a staggered this is a massive pve and pvp nerf fighter will no longer be able to work as a team to trip mobs to stop there big damage skills being cast on the party
mobs like oaken bane flesh ripper have a nasty spin skill and with fighter in the party we was able to us crippling blow to stop them casting the skill like a healer silence a pyromancer at highway hills.
I know you might be thinking a tank should handle the trips, I feel like a lot of us agree the tank already has enough to handle in pve.
with the help of a fighters Trips it takes less stress of the tank and allow him to make more decisive decisions.
I also like to address that the healer side role is to silence fire mage same with a bard.
as a fighter is one of three main DPS classes fighter/mage/ranger we don't always have the ability to cc mobs. And help resolve bad problems leading into a party wipe and minis EXP gold less, we are already noticing more healer and bards not being played much because it require more brain power to play them.
when it come to pvp we only have that two trip skills and you want to take one away... yikes!
the other trip skill is cataclysm, cataclysm is the worst skill I have seen in all my 100s of mmo I played.
you can chat to the wife make a tea and even put the laundry on come back to the pc and still have time to side step the skill.
the skill is so slow it's not even effective in pvp, as for the damage I can auto attack 3 time and do more damage making he skill completely useless.
the AOE of cataclysm dose not match the slowness of the skill to make up for the damage.
my advice is more damage 100% crit rate and faster cast speed.
Now addressing the Wallop skill in the ptr is only says ''now trips target'' most of the skills we have seen on fighter stagger and then turns them stagger into trip by consuming them. if this is still the case of the wallop skill then there is no point in celerity using over power or brutal to trigger the stagger effect then using cripple to turn the staggers into a trip.
the form Celerity itself seem useless if we can bypass the stagger and just trip.
I also don't like movement speed and the mana regain is a meme and dose not change anything in pvp or pve
my advice would be to change the skill Celerity and give it a identity just like ferocity being the d.o.t bleed form and
fluidity being the CC resist form. if you want the form to make the fighter class more mobile then have it generate stacks
these stacks can be consumed and reduce the cooldown of blitz - leap strike are main movement skills this would allow the fighter to jump into fights and get out a lot better as a lot of people myself included are using blitz to engage and leap strike to disengage and get out of combat
over all it seem the fighter need more identity I think the original words of steven was fight is an unstopped force , a class that keep on going and never stop moving, a class that builds up momentum and always on the move.
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