Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[GUIDE] Complete Rogue Guide - Rotations, Abilities & Tips
DottorMorte
Member, Alpha Two
Greetings fellow assassins!
After watching the extensive video of Rogue abilities by Nyce Gaming, I've put together a comprehensive guide for the Rogue class. This guide covers all abilities, optimal rotations for both PvE and PvP scenarios, and essential tips to maximize your effectiveness in combat.
Table of Contents:
1. Ability Overview
2. PvE Rotations
3. PvP Strategy
4. Advanced Tips & Tricks
SECTION 1: ABILITY OVERVIEW
MOVEMENT & STEALTH:
- Shadow Step: Teleport behind target. Gains Advantage if used from 8m+. Breaks CC.
- Stealth: True stealth (not camouflage). -20% movement speed. Breaks on offensive abilities or 10% HP damage. Requires 20m distance from enemies.
- Grappling Hook: Pull yourself to target location. Getting hit causes 1s trip.
DAMAGE ABILITIES:
- Stab/Backstab: Base damage ability. With Advantage = bonus damage. From behind = double damage. Half CD from stealth.
- Lacerate: Damage + bleed. With Advantage = AoE frontal cleave with double bleed duration.
- Thrash: Three-hit combo requiring ability weaving. Final hit = bleed + Advantage.
- Flurry: Double strike. Charges gained from weapon combos.
- Shadow Cascade: 20m dash dealing increasing damage based on missing HP. Below 66% = bleed. Below 33% = Hemorrhage. Requires Advantage.
CONTROL & UTILITY:
- Kick: Trip CC. With Advantage = AoE trip.
- Thump: 1s daze + silence. With Advantage = 4s silence.
- Sleep Dart: Incapacitate from 8m+ range.
- Smoke Bomb: 10s field granting blur and applying chill/blind to enemies. Grants Advantage.
- Caltrops: Snare field dealing 15% damage/second. Can dismount.
- Umbral Cloak: With Advantage = clear debuffs/CC and enter stealth.
UNIQUE MECHANICS:
- Death's Mark: Usable from stealth at 20m+. Kill marked target = 50% HP heal + reset cooldown.
- Sap: Damage + sap effect. At 10 poison stacks = Advantage. Heals for double damage per poison stack.
- Acrobatic Strike: Triple hit + position swap. Facing target = Advantage. Grants evasion.
- Double Strike: Repeats last Stab/Lacerate/Thump. Resets/doubles cooldown.
- Adrenaline: Stealth-usable buff (exact effects TBD in Beta).
SECTION 2: PVE ROTATIONS
SINGLE TARGET OPENER:
1. Death's Mark (20m+)
2. Stealth
3. Shadow Step (8m+ for Advantage)
4. Backstab (consuming Advantage)
5. Faint (gains Advantage)
6. Backstab
7. Thrash x3 (gains Advantage)
8. Shadow Cascade
9. Flurry (if available)
SUSTAINED DAMAGE PRIORITY:
- Maintain Thrash stacks
- Backstab from behind when possible
- Keep bleeds active via Lacerate
- Sap at 10 poison stacks
- Double Strike after big hits
- Weave Flurry charges between cooldowns
AOE ROTATION:
1. Shadow Step (8m+ for Advantage)
2. Lacerate with Advantage (frontal cleave)
3. Smoke Bomb
4. Thrash x3
5. Shuriken for bounce damage
6. Shadow Cascade through groups
7. Repeat
SECTION 3: PVP STRATEGY
BURST OPENER:
1. Stealth (20m+)
2. Death's Mark
3. Shadow Step (8m+)
4. Thump (4s silence)
5. Backstab
6. Acrobatic Strike
7. Shadow Cascade
CC CHAIN:
1. Kick (trip)
2. Caltrops (snare)
3. Sleep Dart (if they distance)
4. Smoke Bomb (control space)
DEFENSIVE GAMEPLAY:
- Save Umbral Cloak for resets
- Use Smoke Bomb + Stealth combo
- Grappling Hook for escapes
- Shadow Step breaks CC
SECTION 4: ADVANCED TIPS
ADVANTAGE MANAGEMENT:
- Generators: Shadow Step (8m+), Faint, Thrash x3, Smoke Bomb
- Best Spenders: Lacerate (AoE), Thump (4s silence), Shadow Cascade (execute)
POSITIONING:
- Always attack from behind when possible
- Use terrain for Stealth resets
- Position Smoke Bomb strategically
- Caltrops for space control
SURVIVAL TIPS:
- Don't waste defensive cooldowns
- Track enemy CC before committing
- Use Sap's heal strategically
- Death's Mark for clutch heals
I'll keep updating this guide as we learn more in future development’s streams. Feel free to ask questions or share your own findings in the comments below!
- Guild: LA MANO NERA
- Server: Lotharia - EU
Nyce Gaming rogue video: https://youtu.be/Tz1XtuzCUr4?si=hvR0FlFqDgm84epQ
After watching the extensive video of Rogue abilities by Nyce Gaming, I've put together a comprehensive guide for the Rogue class. This guide covers all abilities, optimal rotations for both PvE and PvP scenarios, and essential tips to maximize your effectiveness in combat.
Table of Contents:
1. Ability Overview
2. PvE Rotations
3. PvP Strategy
4. Advanced Tips & Tricks
SECTION 1: ABILITY OVERVIEW
MOVEMENT & STEALTH:
- Shadow Step: Teleport behind target. Gains Advantage if used from 8m+. Breaks CC.
- Stealth: True stealth (not camouflage). -20% movement speed. Breaks on offensive abilities or 10% HP damage. Requires 20m distance from enemies.
- Grappling Hook: Pull yourself to target location. Getting hit causes 1s trip.
DAMAGE ABILITIES:
- Stab/Backstab: Base damage ability. With Advantage = bonus damage. From behind = double damage. Half CD from stealth.
- Lacerate: Damage + bleed. With Advantage = AoE frontal cleave with double bleed duration.
- Thrash: Three-hit combo requiring ability weaving. Final hit = bleed + Advantage.
- Flurry: Double strike. Charges gained from weapon combos.
- Shadow Cascade: 20m dash dealing increasing damage based on missing HP. Below 66% = bleed. Below 33% = Hemorrhage. Requires Advantage.
CONTROL & UTILITY:
- Kick: Trip CC. With Advantage = AoE trip.
- Thump: 1s daze + silence. With Advantage = 4s silence.
- Sleep Dart: Incapacitate from 8m+ range.
- Smoke Bomb: 10s field granting blur and applying chill/blind to enemies. Grants Advantage.
- Caltrops: Snare field dealing 15% damage/second. Can dismount.
- Umbral Cloak: With Advantage = clear debuffs/CC and enter stealth.
UNIQUE MECHANICS:
- Death's Mark: Usable from stealth at 20m+. Kill marked target = 50% HP heal + reset cooldown.
- Sap: Damage + sap effect. At 10 poison stacks = Advantage. Heals for double damage per poison stack.
- Acrobatic Strike: Triple hit + position swap. Facing target = Advantage. Grants evasion.
- Double Strike: Repeats last Stab/Lacerate/Thump. Resets/doubles cooldown.
- Adrenaline: Stealth-usable buff (exact effects TBD in Beta).
SECTION 2: PVE ROTATIONS
SINGLE TARGET OPENER:
1. Death's Mark (20m+)
2. Stealth
3. Shadow Step (8m+ for Advantage)
4. Backstab (consuming Advantage)
5. Faint (gains Advantage)
6. Backstab
7. Thrash x3 (gains Advantage)
8. Shadow Cascade
9. Flurry (if available)
SUSTAINED DAMAGE PRIORITY:
- Maintain Thrash stacks
- Backstab from behind when possible
- Keep bleeds active via Lacerate
- Sap at 10 poison stacks
- Double Strike after big hits
- Weave Flurry charges between cooldowns
AOE ROTATION:
1. Shadow Step (8m+ for Advantage)
2. Lacerate with Advantage (frontal cleave)
3. Smoke Bomb
4. Thrash x3
5. Shuriken for bounce damage
6. Shadow Cascade through groups
7. Repeat
SECTION 3: PVP STRATEGY
BURST OPENER:
1. Stealth (20m+)
2. Death's Mark
3. Shadow Step (8m+)
4. Thump (4s silence)
5. Backstab
6. Acrobatic Strike
7. Shadow Cascade
CC CHAIN:
1. Kick (trip)
2. Caltrops (snare)
3. Sleep Dart (if they distance)
4. Smoke Bomb (control space)
DEFENSIVE GAMEPLAY:
- Save Umbral Cloak for resets
- Use Smoke Bomb + Stealth combo
- Grappling Hook for escapes
- Shadow Step breaks CC
SECTION 4: ADVANCED TIPS
ADVANTAGE MANAGEMENT:
- Generators: Shadow Step (8m+), Faint, Thrash x3, Smoke Bomb
- Best Spenders: Lacerate (AoE), Thump (4s silence), Shadow Cascade (execute)
POSITIONING:
- Always attack from behind when possible
- Use terrain for Stealth resets
- Position Smoke Bomb strategically
- Caltrops for space control
SURVIVAL TIPS:
- Don't waste defensive cooldowns
- Track enemy CC before committing
- Use Sap's heal strategically
- Death's Mark for clutch heals
I'll keep updating this guide as we learn more in future development’s streams. Feel free to ask questions or share your own findings in the comments below!
- Guild: LA MANO NERA
- Server: Lotharia - EU
Nyce Gaming rogue video: https://youtu.be/Tz1XtuzCUr4?si=hvR0FlFqDgm84epQ
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