Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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700+ Hour PvP Thoughts

Iv had very few generic pvp encounters
- Tropics dont have enough in them to warrant people going into that lawless unless its caravan related
- The pvp spot in the desert is a nice place to gank but more often than not you find people leveling.
- Shardlings are hit and miss as most people farm the non lawless zones.
Caravan PvP
- Very few times have I actually said, wow this is good pvp.
- Killing the driver and holding the van till your group arrives is boring and a shit meta.
- Very Rarely do you get solos who will fight you 1v1 instead of just dying at the helm.
- Large Caravan runs are pure cancer in terms of attacking and defending
- the way to engage the event needs to be improved and perhaps be based on a radius around the caravan.
- Could cap attackers / defenders but large guilds would just circumvent this by having guildies attack and defend.
- Crowbarring should be based on the quality of the crates and not just all common.
- If you didnt actively do X% dmg you shouldnt be able to walk up and just pop crates.
GvG
- Good for putting people in their place, while the instant pvp is pretty toxic
- Good for contesting spawns, etc
- Could use a small activation spin up
Node War
- If you fight towns that are of actual players, the fights are slide shows.
- Render range is almost always shit
- Fighting in the town node its self is extra laggy
- Needs to not be instant
Respawning / Embersprings
- This design needs to be reworked imo
- Increase respawn time based on # recent deaths / make respawning at an emberspring all make you unable to attack others for the duration of the protection buff.
- During a node war, your main town node should be the only respawn point
PvP Loot
- ALL deaths related to PVP should allow the attacker to have a chance to get the loot before it opens up to everyone.
- Iv seen tons of people get killed while they were corrupted and their friends just loot faster
Corruption
- Its a good system atm but clearly some bugs (and this is I guess the harshest version of it)
- Shouldnt be able to drop guild, etc to avoid it.
I am in a pretty large guild (we have maxed several guilds)
- Tropics dont have enough in them to warrant people going into that lawless unless its caravan related
- The pvp spot in the desert is a nice place to gank but more often than not you find people leveling.
- Shardlings are hit and miss as most people farm the non lawless zones.
Caravan PvP
- Very few times have I actually said, wow this is good pvp.
- Killing the driver and holding the van till your group arrives is boring and a shit meta.
- Very Rarely do you get solos who will fight you 1v1 instead of just dying at the helm.
- Large Caravan runs are pure cancer in terms of attacking and defending
- the way to engage the event needs to be improved and perhaps be based on a radius around the caravan.
- Could cap attackers / defenders but large guilds would just circumvent this by having guildies attack and defend.
- Crowbarring should be based on the quality of the crates and not just all common.
- If you didnt actively do X% dmg you shouldnt be able to walk up and just pop crates.
GvG
- Good for putting people in their place, while the instant pvp is pretty toxic
- Good for contesting spawns, etc
- Could use a small activation spin up
Node War
- If you fight towns that are of actual players, the fights are slide shows.
- Render range is almost always shit
- Fighting in the town node its self is extra laggy
- Needs to not be instant
Respawning / Embersprings
- This design needs to be reworked imo
- Increase respawn time based on # recent deaths / make respawning at an emberspring all make you unable to attack others for the duration of the protection buff.
- During a node war, your main town node should be the only respawn point
PvP Loot
- ALL deaths related to PVP should allow the attacker to have a chance to get the loot before it opens up to everyone.
- Iv seen tons of people get killed while they were corrupted and their friends just loot faster
Corruption
- Its a good system atm but clearly some bugs (and this is I guess the harshest version of it)
- Shouldnt be able to drop guild, etc to avoid it.
I am in a pretty large guild (we have maxed several guilds)
2
Comments
-Probably the only fun pvp i've really had in the game
- you should 100% NOT be able to kill the driver if hes on the caravan. its dumb.
- interacting with caravans (defending and attacking) is CANCER. needs to be fixed.
- people should not be able to roll up, hit defender / attacker and steal your loot from the crates after youre team took it down.
Node War
-seems really toxic, likely to be the downfall of this game, guess we'll see.
small scale / 1 v 1
In no fucking world should someone be able to flag, cc you, mine a node, then run away waiting 30 seconds for their flag to drop off. MINIMUM FUCKING TIMERS ARE REQUIRED! TIMERS SHOULD BE RESET EVERYTIME THEY ARE HIT! i should NOT be scared to engage in pvp with someone that flagged on ME because their timer could drop at any second. complete fucking trolling by the devs.
PvP Loot
- agreed, if i do 75% of the damage to someone, I should be able to loot them first.
- what does this mean for healers though?
Corruption
- Current iteration is shit. feels like shit. plays like shit. tastes like shit. might be shit.
- I should not go corrupt killing 1 person of the same level in my grind spot
- I should not be seen on the minimap at corruption level 1
- i should be able to grind off blight levels.