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700+ Hour PvP Thoughts
Streeticus
Iv had very few generic pvp encounters
- Tropics dont have enough in them to warrant people going into that lawless unless its caravan related
- The pvp spot in the desert is a nice place to gank but more often than not you find people leveling.
- Shardlings are hit and miss as most people farm the non lawless zones.
Caravan PvP
- Very few times have I actually said, wow this is good pvp.
- Killing the driver and holding the van till your group arrives is boring and a shit meta.
- Very Rarely do you get solos who will fight you 1v1 instead of just dying at the helm.
- Large Caravan runs are pure cancer in terms of attacking and defending
- the way to engage the event needs to be improved and perhaps be based on a radius around the caravan.
- Could cap attackers / defenders but large guilds would just circumvent this by having guildies attack and defend.
- Crowbarring should be based on the quality of the crates and not just all common.
- If you didnt actively do X% dmg you shouldnt be able to walk up and just pop crates.
GvG
- Good for putting people in their place, while the instant pvp is pretty toxic
- Good for contesting spawns, etc
- Could use a small activation spin up
Node War
- If you fight towns that are of actual players, the fights are slide shows.
- Render range is almost always shit
- Fighting in the town node its self is extra laggy
- Needs to not be instant
Respawning / Embersprings
- This design needs to be reworked imo
- Increase respawn time based on # recent deaths / make respawning at an emberspring all make you unable to attack others for the duration of the protection buff.
- During a node war, your main town node should be the only respawn point
PvP Loot
- ALL deaths related to PVP should allow the attacker to have a chance to get the loot before it opens up to everyone.
- Iv seen tons of people get killed while they were corrupted and their friends just loot faster
Corruption
- Its a good system atm but clearly some bugs (and this is I guess the harshest version of it)
- Shouldnt be able to drop guild, etc to avoid it.
I am in a pretty large guild (we have maxed several guilds)
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prowling
Caravan pvp:
-Probably the only fun pvp i've really had in the game
- you should 100% NOT be able to kill the driver if hes on the caravan. its dumb.
- interacting with caravans (defending and attacking) is CANCER. needs to be fixed.
- people should not be able to roll up, hit defender / attacker and steal your loot from the crates after youre team took it down.
Node War
-seems really toxic, likely to be the downfall of this game, guess we'll see.
small scale / 1 v 1
In no fucking world should someone be able to flag, cc you, mine a node, then run away waiting 30 seconds for their flag to drop off. MINIMUM FUCKING TIMERS ARE REQUIRED! TIMERS SHOULD BE RESET EVERYTIME THEY ARE HIT! i should NOT be scared to engage in pvp with someone that flagged on ME because their timer could drop at any second. complete fucking trolling by the devs.
PvP Loot
- agreed, if i do 75% of the damage to someone, I should be able to loot them first.
- what does this mean for healers though?
Corruption
- Current iteration is shit. feels like shit. plays like shit. tastes like shit. might be shit.
- I should not go corrupt killing 1 person of the same level in my grind spot
- I should not be seen on the minimap at corruption level 1
- i should be able to grind off blight levels.
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