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Opinion: Artisan lvl/gear/buffs etc. should be completely decoupled from Adventurer lvl/gear/buffs

TemplariuszTemplariusz Member, Alpha Two
edited January 29 in Artisanship
I like the idea that a processor or crafter theoretically doesn't have to increase his adventurer level to be good in his profession. However, as it is now you are still forced to level your adventurer level to be able to use scrolls, elixirs and buff food. Also the buff food and artisan clothing seem to give adventurer buffs in addition to the artisan buff which could force minmaxers into certain professions or profession combinations.

I would like to see these two systems completely decoupled. This would mean:

1. all professions can theoretically be maxed out to grand master on character lvl 1 (you would obviously gain some levels in the process)

2. artisan buff scrolls can be used when the corresponding artisan profession certificate is reached (and should never give any combat bonus or similar!) -> lvl1 character with apprentice x can use apprentice x artisan buff scroll, lvl 1 character with journeyman x can use journeyman x artisan buff scroll and so on

3. artisan buff elixirs (and potions if there are any) can be used when the corresponding artisan profession certificate is reached (and should never give any combat bonus or similar!) -> lvl 1 character with journeyman x can use journeyman x artisan buff elixir/potion and so on (but mana/health salves and potions etc. should obviously still correspond to adventurer level)

4. artisan buff food (and drinks if there are any) can be used when the corresponding artisan profession certificate is reached (and should never give any combat bonus or similar!) -> lvl 1 character with journeyman x can use journeyman x artisan buff food/drinks and so on

5. artisan clothing can be used when the corresponding artisan profession certificate is reached (already works that way but the combat stats should be removed from the gear imo) -> lvl 1 character with journeyman x can use journeyman x artisan clothing (and not get buffs for combat from that) and so on

This would enable everyone to really choose between the adventurer path and the artisan paths. Adventurers could completely ignore artisan skills without weakening themselves and artisans could more or less ignore adventuring (gatherers probably wouldn't be able to because of mob aggro) and fully commit to their craft.
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