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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Forge bugs with the tanking changes makes life miserable for tanks. Kind of tank thread
First of all, i don't think the tank changes are inherently bad but the ripple effects it causes are.
I'd like to preface this, by saying that I don't really do pvp, and assume these changes were made to buff tank PVP, because in PVE tank was in a really good space, in my opinion.
Logged on and tried the forge. My favourite content.
However the slagborne labourers behaviour trees are messed up.
Their spit attacks follow you at lightning speed, making you eat like 8k dmg in the face for no reason, also they're bugged and don't always visually follow you, so i have no idea what is happening. This spit follow mechanic was not a thing for ANY golems. Not the named one not the Belowsmasher. I don't think this was necessary. Especially not at this rotational speed.
Secondly now their slam also follows you, like the named one did last week. WHY?! Oh btw the follow is a lot more agressive.
Now let's talk about grit change. First of all you don't 20% for pve, but it's nice sure. However since you want to constantly upkeep it, which you can btw, even on one single mob, I'm ALWAYS looking at the timer on it, or counting in my head to 5-7 to reapply. No tanks attention EVER should be on their buff upkeep instead of looking at and doing the mechanics. This is a recipe for disaster.
While this change is not inherently bad there needs to be a big icon somewhere around the center of your attention screaming at you when it'll fall off, or seriously thought about getting reverted. If it was done for pvp at least give us the ability to be able to movethat one specific buff icon so i can figure out what i need to WHEN.
This combined with the forge bugs (I'm assuming bug since it was not part of the patch notes) makes tanking absolutely horrendously miserable. Yes it was a PUG, and yes we had low dps. (My normal guild grp would delete mobs so fast it'd have taken a lot more to figure out).
I'm assuming the buff to dps was mostly done for pvp since we did negative damage basically.
-Vengance change was kind of needed, you'd honestly never ever use it.
-No opinion on slam change
-indominable spirit - whatever
-Iron aura: no opinion.
-Ground pound: good change
-Inciting strikes: good change
I thought the grit agro change will be a big issue. I don't think it's THAT big of a deal
I'd love to have the input of others tanks if it's just me or something.
Edit: one more thing. While the bridge is a nice, and novel idea and i kinda like it, in execution it's bad. I really liked how When we were done we could WALK out. Now with the bridge down again, we have to unstuck. Makes no sense whatsoever.
I'd like to preface this, by saying that I don't really do pvp, and assume these changes were made to buff tank PVP, because in PVE tank was in a really good space, in my opinion.
Logged on and tried the forge. My favourite content.
However the slagborne labourers behaviour trees are messed up.
Their spit attacks follow you at lightning speed, making you eat like 8k dmg in the face for no reason, also they're bugged and don't always visually follow you, so i have no idea what is happening. This spit follow mechanic was not a thing for ANY golems. Not the named one not the Belowsmasher. I don't think this was necessary. Especially not at this rotational speed.
Secondly now their slam also follows you, like the named one did last week. WHY?! Oh btw the follow is a lot more agressive.
Now let's talk about grit change. First of all you don't 20% for pve, but it's nice sure. However since you want to constantly upkeep it, which you can btw, even on one single mob, I'm ALWAYS looking at the timer on it, or counting in my head to 5-7 to reapply. No tanks attention EVER should be on their buff upkeep instead of looking at and doing the mechanics. This is a recipe for disaster.
While this change is not inherently bad there needs to be a big icon somewhere around the center of your attention screaming at you when it'll fall off, or seriously thought about getting reverted. If it was done for pvp at least give us the ability to be able to movethat one specific buff icon so i can figure out what i need to WHEN.
This combined with the forge bugs (I'm assuming bug since it was not part of the patch notes) makes tanking absolutely horrendously miserable. Yes it was a PUG, and yes we had low dps. (My normal guild grp would delete mobs so fast it'd have taken a lot more to figure out).
I'm assuming the buff to dps was mostly done for pvp since we did negative damage basically.
-Vengance change was kind of needed, you'd honestly never ever use it.
-No opinion on slam change
-indominable spirit - whatever
-Iron aura: no opinion.
-Ground pound: good change
-Inciting strikes: good change
I thought the grit agro change will be a big issue. I don't think it's THAT big of a deal
I'd love to have the input of others tanks if it's just me or something.
Edit: one more thing. While the bridge is a nice, and novel idea and i kinda like it, in execution it's bad. I really liked how When we were done we could WALK out. Now with the bridge down again, we have to unstuck. Makes no sense whatsoever.
Glory to all Tanks
Glory to Arioch
Glory to Winsted
For my mana addicted brothers:
For the Glory of Quel'Thalas
Glory to Arioch
Glory to Winsted
For my mana addicted brothers:
For the Glory of Quel'Thalas
0
Comments
Glory to Arioch
Glory to Winsted
For my mana addicted brothers:
For the Glory of Quel'Thalas
Glory to Arioch
Glory to Winsted
For my mana addicted brothers:
For the Glory of Quel'Thalas
My mind is already going a mile a minute while tanking. I don't want to have a button I need to mash or else or darn, my mit dropped for half a second and now I'm dead and have a 2% exp penalty again because tanks are disproportionately affected by exp penalties. Especially if we've now got more abilities working off of courage, so we're gonna need to watch the courage bar in order to make sure we don't accidentally exhaust courage right before we need to use grit?
Having a cancelable able aura was fine, like defensive stance in WoW, or the forms Fighters in this game already have? Let's make the fighters spam their "angy" button ever 5 seconds at this rate or suffer a 20% damage penalty...
But to be somewhat more serious, what about maybe make it a skill that's an aura that's auto applied as long as you're using a shield? I cannot emphasize how much I reeeaaaaally don't want to have to weave this the next time I play.
Also, but did I miss it? Is there no replacement for the threat bonuses any where in the changes? No more damage penalty? This feels like the opposite of reinforcing class fantasy. Tanks already felt kinda bad to play compared to other classes, and I don't see how this isn't about to just feel worse.