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ranger after latest patch

ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
edited January 30 in Ranger Archetype
after this latest patch i am convinced none of the devs are even playing ranger or have any idea how the class works

extremely frustrating to see the tank and fighter get an entire overhaul even though they are probably 3-4 passes infront of ranger at this point and ranger gets a crappy regen buff that makes our ONLY defensive now tied to our '' mark of death '' meaning we have to use our marks either defensively or offensively now

ontop of that after months of bug reports, Camo still does not work ( but i am sure rogue will be released with working stealth )

Disengage still does not work properly

our mobility is so bad we can't even get away from a cleric... with the way the game operates

we still do less damage than a mage

we still provide no better buffs than a bard for mobility

we have to spend 10 points to get our marcs/ammo imbues/hunts if we wanted all of them where as now fighter gets all their stances baseline

our imbues are still useless as they are just the weapon line basic passives, nothing new nothing worth using, snare is actually a debuff as when we go to use roots the targets already have a DR

if any devs are actually reading this, this is what we need ...

Mobility - we need to be more mobile, as of right now, tank, bard, fighter, mage, rogue (incomming) are ALL more mobile than the ranger, and a cleric can easily catch us and our mobility does nothing due to every class having ranged, disengage needs an evasion buff like roll, and needs to go twice as far, right now roll goes further, blink goes further, charge goes further, leap goes further, tank charge goes further..., Airstrike also needs to be instant, not root in place for 1s before it launches you and also needs an evasion buff

Ranger - we need some sort of range buff or something, its in our name, there is literally no uniqueness to be a ranger, we provide nothing that other classes don't provide better, our only saving grace is vine field in mass pvp, but anythting other than mass pvp every single other class bar none can remove it

Thundering shot silence - needs to be re worked, thundering shot feels horrible with its cast time and then weird momentum travel time, just make it instant and straight like snipe, we don't need it to do flips in the air in a pvp game, having to proc daze before this even goes off is also terrible and does not feel like good reactive gameplay, just makes it rng

imbues - need a total re work, all 3 of them are buffs our weapons give us regardless, they feel terrible, cleric and mage both get better imbues than us and we are suppose to be a ranger..

a defensive, please DON'T tie our only defensive to something that we need to use as an opener, makes absolutely 0 sense and the fact that you can only use it once per duel is stupid, we need a defensive that is not tied to doing damage as our class is suppose to be able to kite, however we can't

cast times - take away cast times, it doesn't matter if you need to nerf damage or balance it in another way, ranger is not a melee mage, don't make us feel like one...

Mobility again - because our mobility is ass


it really feels like we are a burst from stealth and just die sort of class, please put some thought into how this class is suppose to be and feel, right now it feels like we are a rogue, and to add to that, with the data mined rogue abilities it just feels like rogue is getting all of our abilities regardless just better versions of them.


Comments

  • ShabooeyShabooey Member, Alpha Two
    At this point I'm hoping that the big Ranger overhaul is on the way as every other class has been touched.

    Is concerning that the Rogue looks to be in a miles better place already than the current iteration of the Ranger with, what seems like, more mobility, utility and damage.
  • VeeshanVeeshan Member, Alpha Two
    It would appear ranger is next on the list for a pass every class has been touched but ranger hasnt would make sense it next one to be looked at
  • BlightuponusallBlightuponusall Member, Alpha Two, Early Alpha Two
    Yeah the thundering shot silence is really janky. I'd like to see something that doesn't rely on a 50% chance proc from one of our ammo types. It would be nice to have at least one CC that stops casting, and can be activated 100% of the time.
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