Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The option to have one Weapon.

Togglable passive ability for all classes;
Toggle off Ranged weapon slot; Gain extra 115% stats On Your Melee slot Weapon(s) at the cost of disabling Your option to use Ranged weapons.
Toggle off Melee Weapon slot; Gain extra 107% stats On Your Ranged slot Weapons(s) at the cost of disabling Your option to use Melee weapons.
For Me, I'm sure for many others. For immersion, and playstyle I'd prefer the option to use only weapon and be competitive with those who use two.
Why 115%/107% and not 100%?
If I'm a Fighter, and want to only use a two handed sword keep My bow stowed, I'll keep the stats but
but other Fighters that are swapping between a bow and a two handed sword would have an advantage.
Also if I'm not using a slot I'm giving up the option to augment abilities and turn them into range, or from ranged to Melee if I went Mage for example.
Why not just go Fighter/Fighter and just not use the bow?
Well I'm probably going to have to at some point pull out a bow, to survive in a clutch moment, or finish something off from range otherwise I'm not playing optimally.
So 115%/107% should help even those odds and make up for switching one or the other off. Now, that number is mailable the point is I think it should be over 100% or double the stats for the reasons stated prior.
Why is ranged only 107%?
I believe You can attack someone in Melee Range with a Ranged weapon, but not the other way around. Ranged has an advantage innately.
I think it would be quite nice for ranged classes that want to go full ranged and skip out on a Melee weapon and get a small boost in stats for free essentially.
For a small thing it will do a lot.
It opens up options in terms of builds and class immersion as well as gameplay.
Thanks for reading.
Toggle off Ranged weapon slot; Gain extra 115% stats On Your Melee slot Weapon(s) at the cost of disabling Your option to use Ranged weapons.
Toggle off Melee Weapon slot; Gain extra 107% stats On Your Ranged slot Weapons(s) at the cost of disabling Your option to use Melee weapons.
For Me, I'm sure for many others. For immersion, and playstyle I'd prefer the option to use only weapon and be competitive with those who use two.
Why 115%/107% and not 100%?
If I'm a Fighter, and want to only use a two handed sword keep My bow stowed, I'll keep the stats but
but other Fighters that are swapping between a bow and a two handed sword would have an advantage.
Also if I'm not using a slot I'm giving up the option to augment abilities and turn them into range, or from ranged to Melee if I went Mage for example.
Why not just go Fighter/Fighter and just not use the bow?
Well I'm probably going to have to at some point pull out a bow, to survive in a clutch moment, or finish something off from range otherwise I'm not playing optimally.
So 115%/107% should help even those odds and make up for switching one or the other off. Now, that number is mailable the point is I think it should be over 100% or double the stats for the reasons stated prior.
Why is ranged only 107%?
I believe You can attack someone in Melee Range with a Ranged weapon, but not the other way around. Ranged has an advantage innately.
I think it would be quite nice for ranged classes that want to go full ranged and skip out on a Melee weapon and get a small boost in stats for free essentially.
For a small thing it will do a lot.
It opens up options in terms of builds and class immersion as well as gameplay.
Thanks for reading.
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