Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Give dps a purpose
ShaggyRyn
Member, Alpha Two
Iv played games in the past where you make the dps roles more engaging due to them having a purpose in a party. For example, you could give rangers an ability that makes them better at pulling mobs for the party. It could be some like “ when hitting your target you are unable to be targeted by other mobs for x amount of time. For rogue you could give them the ability to add their threat onto the tank if they are hitting from behind the tank. Not sure if it’s already in but fighters could reduce the amount of damage a target can do with disarm or something. Mages could have silences so mobs can’t cast spells for a certain amount of time. These are just a few ideas that could make the dps classes more enjoyable and less brain dead than slapping your face on the keyboard and rolling around. What do you guys think? Do y’all have any cool suggestions for dps having different roles?
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Comments
I've assumed the classes are barebones just enough for testing. I really hope they are because they're very linear and narrow. But the main class might supposed to be this way and the we'll see more diversity with them when archtypes come out.
I know they're taking input for the classes. So filling out what you'd like to see in that class in that forum would be a great idea.