Hey there, testers and devs!
I know the current implementation of the guild leveling system is intended... but can we revisit this and adjust at all? I don't think the system is getting tested like you would want it to.
Here is some input and testing from a larger, fairly coordinated organization:Testing: We tested the experience gains from cross-map runs with guild commodities. We ran caravans from Winstead to Azmaran (one of the longer routes currently) to see the viability of the current iteration of the guild leveling systems.
Data: Attached is a screen shot of what the guild exp bar looks like after 6 commodities (the equivalent of 35 gold glint) are carried from Winstead to Azmaran (about 75k guild exp per commodity). That same amount of glint on the same run would net you 500g if you ran the caravan commodities instead of guild commodities.
We did the math for a full exp bar (one full level for a guild): It would take 77 runs of this type (49 of the longest route) to fill the bar (
a bare-minimum opportunity cost of over 4000g in caravan profits).
Outcome: Either the guild commodities need to be
MUCH cheaper (in glint cost), or the amount of experience per level needs to be
MUCH lower. The vast majority of guilds are ignoring the mechanic because of the mammoth amount of exp needed for even the
first level. If large orgs are steering clear, you can guarantee that smaller guilds have no chance to complete even one level in an acceptable timeframe.
Thanks a ton for listening!!
PS- Any input from fellow testers would be wonderful.